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Farsight Studios
The Pinball Arcade / Farsight Studios
Official Twilight Zone News
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<blockquote data-quote="Sean" data-source="post: 10730" data-attributes="member: 643"><p>I'm pretty sure Farsight isn't going to abandon it, but I don't blame them for not rising to criticism, because as you say, it's the internet. As much as I enjoy the low-cost of games on the download platforms, from comments I see against games generally simply because they have the gall to charge money at all I think the sense of entitlement has gone beyond the pale. Pinball Arcade is easily the most expensive iOS game I own and yet it's still cheaper than a console release. It's no wonder developers are going under with a business model of trying to be the next Angry Birds or Plants vs. Zombies (which are still woefully under-priced) rather than aiming for a more reasonable "earnings target" (to borrow a phrase from arcade flyers of old).</p><p></p><p>That aside I doubt a TNG kickstarter campaign would have a problem. Twilight Zone may be well known among pinball fans, but I've encountered plenty of people who aren't pinball fans who have played the TNG table and remember it right away when it's mentioned. I also thought about whether or not a longer campaign would have helped. I think the problem is that if the window is too large there's a risk people could forget about it and it's harder to gauge the interest level in the campaign. I'll admit this is only my second kickstarter campaign as a participant, but I think the window was about right for this one as it kept sufficient momentum to reach target without having enough time for people to change their mind or lose interest. The reason we're not hitting the stretch goal is probably more to do with the number of fans who are willing to make a contribution.</p></blockquote><p></p>
[QUOTE="Sean, post: 10730, member: 643"] I'm pretty sure Farsight isn't going to abandon it, but I don't blame them for not rising to criticism, because as you say, it's the internet. As much as I enjoy the low-cost of games on the download platforms, from comments I see against games generally simply because they have the gall to charge money at all I think the sense of entitlement has gone beyond the pale. Pinball Arcade is easily the most expensive iOS game I own and yet it's still cheaper than a console release. It's no wonder developers are going under with a business model of trying to be the next Angry Birds or Plants vs. Zombies (which are still woefully under-priced) rather than aiming for a more reasonable "earnings target" (to borrow a phrase from arcade flyers of old). That aside I doubt a TNG kickstarter campaign would have a problem. Twilight Zone may be well known among pinball fans, but I've encountered plenty of people who aren't pinball fans who have played the TNG table and remember it right away when it's mentioned. I also thought about whether or not a longer campaign would have helped. I think the problem is that if the window is too large there's a risk people could forget about it and it's harder to gauge the interest level in the campaign. I'll admit this is only my second kickstarter campaign as a participant, but I think the window was about right for this one as it kept sufficient momentum to reach target without having enough time for people to change their mind or lose interest. The reason we're not hitting the stretch goal is probably more to do with the number of fans who are willing to make a contribution. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Official Twilight Zone News
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