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Farsight Studios
The Pinball Arcade / Farsight Studios
Official Twilight Zone News
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<blockquote data-quote="Sean DonCarlos" data-source="post: 9349" data-attributes="member: 152"><p>First of all, I would like to apologize to the readership for having partially provoked the previous drama. I was taking a principled stand on what I thought was a limited issue and in the process created a larger monster than I anticipated, which has now run out of my control. I will try to do a better job of keeping my indignation to myself in the future.</p><p></p><p></p><p>Yep, and a bunch of reasonably calm/supportive comments on FB in place of the earlier sandstorm. Amazing how fast the winds of public opinion change...</p><p></p><p></p><p>Indeed. This is not Skyrim, which cost $60, was put out by a giant software house, and yet was <em>still</em> riddled through with completely game-breaking bugs. Granted, Bethesda did catch their fair share of hell for it (but not as much as one might have expected, because many players remembered the mess that was Oblivion and so were prepared for weirdness).</p><p></p><p>I will say FarSight needs to do two things immediately with respect to Twilight Zone:</p><ul> <li data-xf-list-type="ul">Have a plan for making sure TZ is near-perfect when it hits. Unlike most DLC, backers will have "paid" considerable sums for this table and will rightfully expect this table to work out of the box. Complicating this is the fact that TZ is extremely complex, with lots of interacting modes and features and physics challenges (that Powerball is going to be a pain to get right - even on a real table the software sometimes gets confused about what to do with it), and the six-ball multiball "Lost in the Zone" with all those physics/collision calcs, every mode on the table active, and the utterly berserk light show is going to be highly taxing on mobile devices' capabilities. On the plus side, they're going to have 10+ external beta testers...let's hope they get put to good use.</li> <li data-xf-list-type="ul">Have a plan for communicating the progress of TZ after the kickstarter is over. Kickstarter allows (and encourages) post-funding updates, and regular updates showing the various steps in the process would both be highly interesting in its own right (or at least I would be highly interested) and if they did run into technical difficulties or delays, would go a long way in mollifying backers in case the Nov 2012 estimated date slips. (Console players, you may as well mark this "Dec 2012" in your heads.)</li> </ul><p></p><p>And for the love of the pinball gods, no more kickstarters until after TZ has been out for a while. I think it's abundantly clear at this point that the well of player/consumer goodwill only holds enough for the occasional drink and needs to be allowed ample time to refill in between.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 9349, member: 152"] First of all, I would like to apologize to the readership for having partially provoked the previous drama. I was taking a principled stand on what I thought was a limited issue and in the process created a larger monster than I anticipated, which has now run out of my control. I will try to do a better job of keeping my indignation to myself in the future. Yep, and a bunch of reasonably calm/supportive comments on FB in place of the earlier sandstorm. Amazing how fast the winds of public opinion change... Indeed. This is not Skyrim, which cost $60, was put out by a giant software house, and yet was [I]still[/I] riddled through with completely game-breaking bugs. Granted, Bethesda did catch their fair share of hell for it (but not as much as one might have expected, because many players remembered the mess that was Oblivion and so were prepared for weirdness). I will say FarSight needs to do two things immediately with respect to Twilight Zone: [LIST] [*]Have a plan for making sure TZ is near-perfect when it hits. Unlike most DLC, backers will have "paid" considerable sums for this table and will rightfully expect this table to work out of the box. Complicating this is the fact that TZ is extremely complex, with lots of interacting modes and features and physics challenges (that Powerball is going to be a pain to get right - even on a real table the software sometimes gets confused about what to do with it), and the six-ball multiball "Lost in the Zone" with all those physics/collision calcs, every mode on the table active, and the utterly berserk light show is going to be highly taxing on mobile devices' capabilities. On the plus side, they're going to have 10+ external beta testers...let's hope they get put to good use. [*]Have a plan for communicating the progress of TZ after the kickstarter is over. Kickstarter allows (and encourages) post-funding updates, and regular updates showing the various steps in the process would both be highly interesting in its own right (or at least I would be highly interested) and if they did run into technical difficulties or delays, would go a long way in mollifying backers in case the Nov 2012 estimated date slips. (Console players, you may as well mark this "Dec 2012" in your heads.) [/LIST] And for the love of the pinball gods, no more kickstarters until after TZ has been out for a while. I think it's abundantly clear at this point that the well of player/consumer goodwill only holds enough for the occasional drink and needs to be allowed ample time to refill in between. [/QUOTE]
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