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Zen Studios
Table Talk: Williams Pinball
Official Williams Volume 2 news
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<blockquote data-quote="kimkom" data-source="post: 282069" data-attributes="member: 2028"><p>Having said that, I still think there is room for improvement...</p><p></p><p>For example, I think the shaders for the clear plastics could still be better. </p><p></p><p>They still suffer from the 'ghost' effect as seen in the above screen for Party Zone, where they're almost completely invisible in parts. This may in part be due to the shader itself or a lack of depth to the geometry, as they tend to look like they're constructed from single sided polygons, without any real depth to them.</p><p></p><p>It's a difficult one to get right, especially if Zen are trading to improve performance. But I hope they can improve the look further, before tackling White Water <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="kimkom, post: 282069, member: 2028"] Having said that, I still think there is room for improvement... For example, I think the shaders for the clear plastics could still be better. They still suffer from the 'ghost' effect as seen in the above screen for Party Zone, where they're almost completely invisible in parts. This may in part be due to the shader itself or a lack of depth to the geometry, as they tend to look like they're constructed from single sided polygons, without any real depth to them. It's a difficult one to get right, especially if Zen are trading to improve performance. But I hope they can improve the look further, before tackling White Water :o [/QUOTE]
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Table Talk: Williams Pinball
Official Williams Volume 2 news
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