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Zen Studios
Table Talk: Williams Pinball
Official Williams Volume 2 news
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<blockquote data-quote="Kaoru" data-source="post: 282356" data-attributes="member: 231"><p>Okay, I have yet to see an actual AFM machine out there in the wild to see how it plays in real life. But 9 out of 10 center shots being assured STDM drains? Really? Really? I mean, it's not like the whole center section isn't the most essential target of the table or something. Okay, I suppose that's "brutal". But "fun"? In real life I would have stopped dropping coins into this one after a few tries or so and then moved on to something else, something that doesn't make me feel as if I'm being ripped off.</p><p></p><p>At least none of the other tables in this pack feel as <em>downright broken</em> as The Getaway did in the last one, but "Black Rose" comes close. There's just no real power behind the flippers, let alone behind the plunger. Every shot feels "flat" and "lifeless". It's almost as if you're playing a table that needs a little check and restoration. </p><p></p><p>But... you know... this is kinda a running theme for these Zen tables, the way I see it. The matchup mode this week showcases "Bob's Burgers" and "Rome", from one of the few packs I actually own, so naturally I looked into these a little bit more these past few days. And I have the same problem with them as I have with pretty much all of the other Zen tables. They play strangely limp. The flippers barely have any power, the ball physics are all over the shop and seem to randomly switch from "ping-pong" to "heavy metal" to "badminton" and God knows what else with every single shot. According to Steam I have sunk about 50+ hours into various incarnations of Zen pinball games, and still I find it impossible to wrap my mind around what the heck is going on with those ball physics, and I still find it <em>seriously hard</em> to pull off an aimed shot. The ball nearly always ends up somewhere else than I intended it to go to.</p><p></p><p>This will most likely be my last Zen pack purchase. It really has to end somewhere, so it just might as well be here.</p></blockquote><p></p>
[QUOTE="Kaoru, post: 282356, member: 231"] Okay, I have yet to see an actual AFM machine out there in the wild to see how it plays in real life. But 9 out of 10 center shots being assured STDM drains? Really? Really? I mean, it's not like the whole center section isn't the most essential target of the table or something. Okay, I suppose that's "brutal". But "fun"? In real life I would have stopped dropping coins into this one after a few tries or so and then moved on to something else, something that doesn't make me feel as if I'm being ripped off. At least none of the other tables in this pack feel as [i]downright broken[/i] as The Getaway did in the last one, but "Black Rose" comes close. There's just no real power behind the flippers, let alone behind the plunger. Every shot feels "flat" and "lifeless". It's almost as if you're playing a table that needs a little check and restoration. But... you know... this is kinda a running theme for these Zen tables, the way I see it. The matchup mode this week showcases "Bob's Burgers" and "Rome", from one of the few packs I actually own, so naturally I looked into these a little bit more these past few days. And I have the same problem with them as I have with pretty much all of the other Zen tables. They play strangely limp. The flippers barely have any power, the ball physics are all over the shop and seem to randomly switch from "ping-pong" to "heavy metal" to "badminton" and God knows what else with every single shot. According to Steam I have sunk about 50+ hours into various incarnations of Zen pinball games, and still I find it impossible to wrap my mind around what the heck is going on with those ball physics, and I still find it [i]seriously hard[/i] to pull off an aimed shot. The ball nearly always ends up somewhere else than I intended it to go to. This will most likely be my last Zen pack purchase. It really has to end somewhere, so it just might as well be here. [/QUOTE]
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Table Talk: Williams Pinball
Official Williams Volume 2 news
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