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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
One step forward and two steps back with latest 1.21 patch..... Like usual...
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 268307" data-attributes="member: 4106"><p>I think there may be reasonable explanations for T2 and TZ... [MENTION=7016]Tom Devaney[/MENTION] may be able to confirm or deny this.</p><p></p><p>T2, a new, re-tuned version was released on Steam last year. It behaves exactly as described: faster, "heavier", bouncier, less predictable. In other words: harder. In terms of physics, it now plays and feels a lot closer to something like F-14 (a good comparison since they're both Steve Ritchie tables with a lot of similar design elements). As far as I'm concerned, this is for the better. I much prefer a challenge than soft, boring, railroads; T2 was that. It isn't any more.</p><p></p><p>TZ also got the re-tuning treatment, but unfortunately went out on Steam before it was properly tested and finished. For example, it's currently virtually impossible to make the left ramp from a trap on either flipper! I know real-life TZs are ball-busters, but this was taking it a bit far. Right now, [MENTION=3799]FlippyFloppy[/MENTION] et al. are doing another tuning pass on TZ. So it's possible that this mid-tuning-pass version somehow got in the PS4 patch.</p><p></p><p>As for the music issues - those aren't isolated to the PS4 version. The Steam version also has similar issues with musing not starting, the wrong music playing at times, some effects not kicking off, and so on. (And don't even mention the broken Steam cloud save bug that means I've not even touched the Steam version in over a month; that's supposed to be fixed with Sorcerer.)</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 268307, member: 4106"] I think there may be reasonable explanations for T2 and TZ... [MENTION=7016]Tom Devaney[/MENTION] may be able to confirm or deny this. T2, a new, re-tuned version was released on Steam last year. It behaves exactly as described: faster, "heavier", bouncier, less predictable. In other words: harder. In terms of physics, it now plays and feels a lot closer to something like F-14 (a good comparison since they're both Steve Ritchie tables with a lot of similar design elements). As far as I'm concerned, this is for the better. I much prefer a challenge than soft, boring, railroads; T2 was that. It isn't any more. TZ also got the re-tuning treatment, but unfortunately went out on Steam before it was properly tested and finished. For example, it's currently virtually impossible to make the left ramp from a trap on either flipper! I know real-life TZs are ball-busters, but this was taking it a bit far. Right now, [MENTION=3799]FlippyFloppy[/MENTION] et al. are doing another tuning pass on TZ. So it's possible that this mid-tuning-pass version somehow got in the PS4 patch. As for the music issues - those aren't isolated to the PS4 version. The Steam version also has similar issues with musing not starting, the wrong music playing at times, some effects not kicking off, and so on. (And don't even mention the broken Steam cloud save bug that means I've not even touched the Steam version in over a month; that's supposed to be fixed with Sorcerer.) [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
One step forward and two steps back with latest 1.21 patch..... Like usual...
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