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Orbals OFFICIALLY RELEASED (and retracted) for iOS
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<blockquote data-quote="shutyertrap" data-source="post: 161306" data-attributes="member: 134"><p>I never, ever, do in app purchasing. If the game is engaging enough, I will patiently wait for energy bars to fill, or another daily allotment of e-tickets. When I can barely suffer through the very first level though? I was fighting the controls and camera just to move in a straight line! Having the level end and seeing the IAP option so quick, complete turn off. Deleted off the phone immediately. And I've kept plenty of crappy half baked games on my phone for much longer.</p><p></p><p>On a side note...I completely understand the business model for IAP. Give the game for free, hook 'em, and then nickel and dime 'em. To me it's no different than playing Final Fight in the arcade, or TMNT or Simpsons or any of those late 80's-early 90's side scroller beat 'em up games. You could easily pass the first few levels on a quarter. As the game progressed, there was no way you weren't gonna get hit with that 'continue?' screen, and in would go more quarters. By the time you got to the last levels, you were dropping quarters left and right because you were "so close". </p><p></p><p>What I don't like, is that some of these games I really like a lot. I'm having a great time with Trials: Frontier, and wish I could buy the game outright and play to my heart's content. But that is never an option, is it? So instead of getting $5 from me for the whole game, they'll get $0 out of me. Stupid, really.</p><p></p><p>I think Hearthstone is doing it the best I've seen currently. They just released an expansion that you can pay real money for, or you can earn in game gold and pay that way. Many have said it's not worth the effort of earning the gold, as that can be used to make other in game purchases that are more worth it. I say the fact there is a viable option of doing it either way is a win win for Blizzard. Those that can't wait, plunk down for the purchase. Those like me that aren't all hard corp about it, we're happy to grind and pay with in game gold. Either way, the customer is happy, which makes them keep playing the game. </p><p></p><p>I think there's a lesson in there somewhere.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 161306, member: 134"] I never, ever, do in app purchasing. If the game is engaging enough, I will patiently wait for energy bars to fill, or another daily allotment of e-tickets. When I can barely suffer through the very first level though? I was fighting the controls and camera just to move in a straight line! Having the level end and seeing the IAP option so quick, complete turn off. Deleted off the phone immediately. And I've kept plenty of crappy half baked games on my phone for much longer. On a side note...I completely understand the business model for IAP. Give the game for free, hook 'em, and then nickel and dime 'em. To me it's no different than playing Final Fight in the arcade, or TMNT or Simpsons or any of those late 80's-early 90's side scroller beat 'em up games. You could easily pass the first few levels on a quarter. As the game progressed, there was no way you weren't gonna get hit with that 'continue?' screen, and in would go more quarters. By the time you got to the last levels, you were dropping quarters left and right because you were "so close". What I don't like, is that some of these games I really like a lot. I'm having a great time with Trials: Frontier, and wish I could buy the game outright and play to my heart's content. But that is never an option, is it? So instead of getting $5 from me for the whole game, they'll get $0 out of me. Stupid, really. I think Hearthstone is doing it the best I've seen currently. They just released an expansion that you can pay real money for, or you can earn in game gold and pay that way. Many have said it's not worth the effort of earning the gold, as that can be used to make other in game purchases that are more worth it. I say the fact there is a viable option of doing it either way is a win win for Blizzard. Those that can't wait, plunk down for the purchase. Those like me that aren't all hard corp about it, we're happy to grind and pay with in game gold. Either way, the customer is happy, which makes them keep playing the game. I think there's a lesson in there somewhere. [/QUOTE]
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Orbals OFFICIALLY RELEASED (and retracted) for iOS
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