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The Arcade
Video Games
Orbals OFFICIALLY RELEASED (and retracted) for iOS
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<blockquote data-quote="MonkeyGrass" data-source="post: 161558" data-attributes="member: 3108"><p>Few things:</p><p></p><p>1) Release garbage, expect to get **** for it. Sorry but that's the way the world works. And has for quite some time.</p><p></p><p>2) This game has repeatedly been mentioned as a "reason" why TPA hasn't been getting updates/fixes as quickly as we would like. This steaming pile of dog-doo? Really?</p><p></p><p>3) Other than one or two possibly edgy posts, I don't see anything in this thread other than TRUTH. If PAF or FS can't take it, well... how about putting some QUALITY into your dev process and stop releasing half-baked trash to the public and expecting people to line up and swallow it. They still haven't understood the one concept that keeps companies profitable, and in business - QUALITY. If your goal is simply release some cheesy mobile game and make a handful of cash (Flappy Bird) then fine. If your model is to attract and retain both casual gamers and hardcore enthusiasts, based on a subscription-style content delivery - then you better make your framework and parent app SLICK and TIGHT. FS repeatedly fails on all counts.</p><p></p><p>4) As for "accidentally" posting an alpha build... whether this is, in fact, what happened (or not) - it's a HUGE indication of the lack of QA and testing/followthru that has plagued this company forever. How the holy hell does an alpha build get approved and posted to the App Store anyways?</p><p></p><p>Regardless, I fail to see anything in this thread that FS didn't bring upon themselves. Just because we are fans of TPA doesn't mean we line up and swallow turds in the name of "loyalty". Especially towards a company that can't even manage to handle their own money-making flagship app with any sort of consistency. To then delete an entire FB conversation, instead of acknowledging anything - WEAK SAUCE.</p><p></p><p>This company is rapidly losing any small amount of faith I had in them over the years. You pull resources from the PS4 launch and product dev, boogering that situation all to hell, and THIS awful game is why? smh</p></blockquote><p></p>
[QUOTE="MonkeyGrass, post: 161558, member: 3108"] Few things: 1) Release garbage, expect to get **** for it. Sorry but that's the way the world works. And has for quite some time. 2) This game has repeatedly been mentioned as a "reason" why TPA hasn't been getting updates/fixes as quickly as we would like. This steaming pile of dog-doo? Really? 3) Other than one or two possibly edgy posts, I don't see anything in this thread other than TRUTH. If PAF or FS can't take it, well... how about putting some QUALITY into your dev process and stop releasing half-baked trash to the public and expecting people to line up and swallow it. They still haven't understood the one concept that keeps companies profitable, and in business - QUALITY. If your goal is simply release some cheesy mobile game and make a handful of cash (Flappy Bird) then fine. If your model is to attract and retain both casual gamers and hardcore enthusiasts, based on a subscription-style content delivery - then you better make your framework and parent app SLICK and TIGHT. FS repeatedly fails on all counts. 4) As for "accidentally" posting an alpha build... whether this is, in fact, what happened (or not) - it's a HUGE indication of the lack of QA and testing/followthru that has plagued this company forever. How the holy hell does an alpha build get approved and posted to the App Store anyways? Regardless, I fail to see anything in this thread that FS didn't bring upon themselves. Just because we are fans of TPA doesn't mean we line up and swallow turds in the name of "loyalty". Especially towards a company that can't even manage to handle their own money-making flagship app with any sort of consistency. To then delete an entire FB conversation, instead of acknowledging anything - WEAK SAUCE. This company is rapidly losing any small amount of faith I had in them over the years. You pull resources from the PS4 launch and product dev, boogering that situation all to hell, and THIS awful game is why? smh [/QUOTE]
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Orbals OFFICIALLY RELEASED (and retracted) for iOS
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