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<blockquote data-quote="shutyertrap" data-source="post: 30407" data-attributes="member: 134"><p>This. When I worked at an arcade in '91, we had 2 guys who knew how to fix and maintain most of the games, whether it be video or pinball. Of the games in our arcade, at least 3/4 were owned by the arcade itself. We weren't allowed to touch the machines that came from a distributor. During the 6 months I worked there, I never saw anybody strip one of our pins down, but I was told to at least wipe the playfield down once a week. Of the pins that weren't ours, if one started having problems, we just called the distributor and told them to get it out of there.</p><p></p><p>I spent a lot of time unsticking balls from Fire!, to the point I really hate that game to this day. Nobody ever complained about loose joysticks or burned in screens on the video games, but you'd get an ear full about what went wrong on a pin. So yeah, I get why operators stopped wanting those tables. Also, when you saw the amount of a coin either Street Fighter II or the Neo Geo machine brought in compared to pinball, why would you want the headache of maintaining pinball when there's no work involved in a video cabinet?</p><p></p><p>I find it kinda ironic though that the thing that killed video arcades is kinda the thing that did pinball in. All the sudden you started seeing these interactive games, games with motorcycles to ride or driving games that were all linked to each other. They had big footprints and they had mechanical aspects that required maintenance. Only redemption games (gives tickets to buy useless crap with) come along and are small, have a gameplay time of between 5 and 60 seconds max, and put crane machines to shame in terms of profitability. Go into a Chuck E Cheese and you'll find 98% of their games are redemption. And people lay the blame on consoles for killing the arcade. Yeah, right.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 30407, member: 134"] This. When I worked at an arcade in '91, we had 2 guys who knew how to fix and maintain most of the games, whether it be video or pinball. Of the games in our arcade, at least 3/4 were owned by the arcade itself. We weren't allowed to touch the machines that came from a distributor. During the 6 months I worked there, I never saw anybody strip one of our pins down, but I was told to at least wipe the playfield down once a week. Of the pins that weren't ours, if one started having problems, we just called the distributor and told them to get it out of there. I spent a lot of time unsticking balls from Fire!, to the point I really hate that game to this day. Nobody ever complained about loose joysticks or burned in screens on the video games, but you'd get an ear full about what went wrong on a pin. So yeah, I get why operators stopped wanting those tables. Also, when you saw the amount of a coin either Street Fighter II or the Neo Geo machine brought in compared to pinball, why would you want the headache of maintaining pinball when there's no work involved in a video cabinet? I find it kinda ironic though that the thing that killed video arcades is kinda the thing that did pinball in. All the sudden you started seeing these interactive games, games with motorcycles to ride or driving games that were all linked to each other. They had big footprints and they had mechanical aspects that required maintenance. Only redemption games (gives tickets to buy useless crap with) come along and are small, have a gameplay time of between 5 and 60 seconds max, and put crane machines to shame in terms of profitability. Go into a Chuck E Cheese and you'll find 98% of their games are redemption. And people lay the blame on consoles for killing the arcade. Yeah, right. [/QUOTE]
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