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Parting Thoughts for Farsight and Fellow Posters
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<blockquote data-quote="Worf" data-source="post: 45923" data-attributes="member: 1047"><p>And that's the problem with the real pin industry as well - it's a HUGE balance on ball time - too short, the player feels cheated, and the table goes idle, and operator doesn't make money. Too long, the player is happy, but the table is occupied for a long time and the operator only gets 1 credit the whole time. And operators are the ones who buy the machines, so they're the customers. Keep them happy and they'll order more pins. Upset them and they'd scrap the pins they have and put two arcade machines in its place. (Home pin ownership has never been a consideration for manufacturers - owners are a VERY small part of their purchases).</p><p></p><p>It's why purely computer pinball sims have it easier - they can balance for fun, and not what would make operators money (because there are none). A sim that costs $10 doesn't have to earn it back - only the purchaser needs to feel they got their $10 worth.</p><p></p><p>And why Farsight has a much harder problem - because the games were made to make money by balancing fun with game time and operator profits. They're easier to accommodate the fact that sims are harder to play as there's less "feel". They're easier to inexperienced players can feel they got their money's worth because while they can spend $10 on TPA with the original 4 tables. For mobile users, $10 is a fortune for an app. For a console, it's a reasonable price, maybe even on the low side. For a PC or a Mac game, it's low (probably worth closer to $20).</p><p></p><p>So yeah, real machines are harder. But TPA has to justify itself and it's harder because it's confined to real games. Perhaps Farsight would be best to concentrate on the fact that these machines are real, and not just some figment of some designer's imagination that can't be converted to real life. Maybe provide more value by showing real playback on a real table for hints and tips. Emphasize the reality of the tables. Add in interviews with the table designers. There's a lot of "cheap" value-add Farsight could put in TPA to make it more real.</p><p></p><p>The same should go for all the promo videos to advertise on Greenlight and such. Real tables, cut with the simulated ones. I'm betting 90% of the people who play TPA (who aren't on this board) have NO idea that the tables are real.</p></blockquote><p></p>
[QUOTE="Worf, post: 45923, member: 1047"] And that's the problem with the real pin industry as well - it's a HUGE balance on ball time - too short, the player feels cheated, and the table goes idle, and operator doesn't make money. Too long, the player is happy, but the table is occupied for a long time and the operator only gets 1 credit the whole time. And operators are the ones who buy the machines, so they're the customers. Keep them happy and they'll order more pins. Upset them and they'd scrap the pins they have and put two arcade machines in its place. (Home pin ownership has never been a consideration for manufacturers - owners are a VERY small part of their purchases). It's why purely computer pinball sims have it easier - they can balance for fun, and not what would make operators money (because there are none). A sim that costs $10 doesn't have to earn it back - only the purchaser needs to feel they got their $10 worth. And why Farsight has a much harder problem - because the games were made to make money by balancing fun with game time and operator profits. They're easier to accommodate the fact that sims are harder to play as there's less "feel". They're easier to inexperienced players can feel they got their money's worth because while they can spend $10 on TPA with the original 4 tables. For mobile users, $10 is a fortune for an app. For a console, it's a reasonable price, maybe even on the low side. For a PC or a Mac game, it's low (probably worth closer to $20). So yeah, real machines are harder. But TPA has to justify itself and it's harder because it's confined to real games. Perhaps Farsight would be best to concentrate on the fact that these machines are real, and not just some figment of some designer's imagination that can't be converted to real life. Maybe provide more value by showing real playback on a real table for hints and tips. Emphasize the reality of the tables. Add in interviews with the table designers. There's a lot of "cheap" value-add Farsight could put in TPA to make it more real. The same should go for all the promo videos to advertise on Greenlight and such. Real tables, cut with the simulated ones. I'm betting 90% of the people who play TPA (who aren't on this board) have NO idea that the tables are real. [/QUOTE]
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