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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Party Zone (1991)
Party Zone first impressions
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 178052" data-attributes="member: 4106"><p>Been there, done that.... Use the Warning glitch to stop the timer and see how many times you can make the shot! Since the Cap'n counts as a "major" shot that restarts the timer, and balls very easily fly up into the Cosmic Cottage/Comic, easier said than done.</p><p></p><p>My conclusion though is that 2x scoring with maxed WOOC shots and 1M Boppers lit is the optimal strategy. The Pro Tips say to keep multiball going without lighting Big Bang and spam 7M ramps, but I'd rather drain one ball, start 2x scoring, and spam WOOCs. The WOOC lane is only a risky shot if you miss, and then not that much (try to miss early so the ball goes to the Comic or banks off the WOOC targets into the Comic). Drains from the Boppers do happen, but TPZ isn't as bad as say BSD in that regard.</p><p></p><p>Also, if you've already played multiball, don't start it again on the same ball. Keep Party Dudes lit for the next ball to quickly get 2x scoring going again.</p><p></p><p>Avoid the Cap'n. Yes, nudging usually helps keep the ball from the outlanes when it kicks out, but it's risky and there's no easy trap to get quick ball control. The kickout is random too. Actually that's one thing I really like about the physics on this table, the ramps and kickouts aren't consistent.</p><p></p><p>And of course, keep spamming ramps for EBs.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 178052, member: 4106"] Been there, done that.... Use the Warning glitch to stop the timer and see how many times you can make the shot! Since the Cap'n counts as a "major" shot that restarts the timer, and balls very easily fly up into the Cosmic Cottage/Comic, easier said than done. My conclusion though is that 2x scoring with maxed WOOC shots and 1M Boppers lit is the optimal strategy. The Pro Tips say to keep multiball going without lighting Big Bang and spam 7M ramps, but I'd rather drain one ball, start 2x scoring, and spam WOOCs. The WOOC lane is only a risky shot if you miss, and then not that much (try to miss early so the ball goes to the Comic or banks off the WOOC targets into the Comic). Drains from the Boppers do happen, but TPZ isn't as bad as say BSD in that regard. Also, if you've already played multiball, don't start it again on the same ball. Keep Party Dudes lit for the next ball to quickly get 2x scoring going again. Avoid the Cap'n. Yes, nudging usually helps keep the ball from the outlanes when it kicks out, but it's risky and there's no easy trap to get quick ball control. The kickout is random too. Actually that's one thing I really like about the physics on this table, the ramps and kickouts aren't consistent. And of course, keep spamming ramps for EBs. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Party Zone (1991)
Party Zone first impressions
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