Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vikingerik" data-source="post: 239787" data-attributes="member: 3745"><p>We don't know, we can only guess.</p><p></p><p></p><p></p><p></p><p>Thing is, I don't think Farsight is interested. They have no need to cater to an audience that cares about ball-is-wild physics. That's preaching to the choir. We're the addicts that are going to keep buying it if had the physics engine of Pong.</p><p></p><p>Farsight's median customer is the casual gamer who wants to pull pinball godhood out of their pocket. The super-wide transfer points and railroads are all positive for them. That's who they're serving, not us, and rightfully so as a business. These gamers don't care about wild physics to tease out the skill differentials between me and Tarek and Fuuta and Miwurdz. They care about pressing the right buttons to check off all their wizard goals, even if their skill level wouldn't earn that on a real table in a hundred years. Farsight occasionally throws us a bone like scattering the shot into the Ripley's temple, but it's never going to warrant the effort to build or port a proper emergent physics engine. Visual and Pro Pinballs got to where they are as labors of love, not of business.</p><p></p><p></p><p></p><p></p><p>That was me, except now we're realizing that the 60hz refresh rate isn't the limiting factor. The transfer points are deliberately already wider than 1/60 second. I'm sure of this now, based on how some railroads occur more frequently than others. I always suspected that TPA's input resolution was coarser than 60 Hz, but never suspected it was so crude as to be deliberately coded into the flippers that way.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 239787, member: 3745"] We don't know, we can only guess. Thing is, I don't think Farsight is interested. They have no need to cater to an audience that cares about ball-is-wild physics. That's preaching to the choir. We're the addicts that are going to keep buying it if had the physics engine of Pong. Farsight's median customer is the casual gamer who wants to pull pinball godhood out of their pocket. The super-wide transfer points and railroads are all positive for them. That's who they're serving, not us, and rightfully so as a business. These gamers don't care about wild physics to tease out the skill differentials between me and Tarek and Fuuta and Miwurdz. They care about pressing the right buttons to check off all their wizard goals, even if their skill level wouldn't earn that on a real table in a hundred years. Farsight occasionally throws us a bone like scattering the shot into the Ripley's temple, but it's never going to warrant the effort to build or port a proper emergent physics engine. Visual and Pro Pinballs got to where they are as labors of love, not of business. That was me, except now we're realizing that the 60hz refresh rate isn't the limiting factor. The transfer points are deliberately already wider than 1/60 second. I'm sure of this now, based on how some railroads occur more frequently than others. I always suspected that TPA's input resolution was coarser than 60 Hz, but never suspected it was so crude as to be deliberately coded into the flippers that way. [/QUOTE]
Verification
Post reply
Members online
PowerFlow
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top