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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="WhiteChocolate" data-source="post: 239791" data-attributes="member: 4374"><p>i'd been thinking about the 1/60 "rule", if there is a "there" there... that might explain why a crude schlub like me can make some shots almost every time over and over; if i do a "hold/flip" then i often get it about on the dot every time, even without feeling like i'm catching a train (though it seems of course it must be there in the first place). get that micro-dot timing down, and you will hit the same shot most every time - i suppose this is something most pros expect off of playing real tables!</p><p></p><p>in scared stiff, if i hit the left "snake" loop, i often find my right fing almost involuntarily doing a "test-flip" in-between as the ball makes its way down around the loop; seems like my brain and fing are trying to keep a timing thing going on - if i don't do that, then my chances of hitting the left-snake ramp again off the right flipper are way reduced (since it's coming down too fast to do a catch). some similar things on different tables; i "flip" even without a ball right there to flip off, just trying to keep some timing-thing going in my head as the ball comes round back to me. timing is everything... it -is- nice to feel a bit of symmetry between handhelds and console in that regard, though there's always an intrinsic diff kinda going on. but some of that rr-ing (especially that catapult trap in MM; i often see the ball literally move out of place to get caught into it) is rather jarring! would be nice if that kinda stuff got smoothed out...</p></blockquote><p></p>
[QUOTE="WhiteChocolate, post: 239791, member: 4374"] i'd been thinking about the 1/60 "rule", if there is a "there" there... that might explain why a crude schlub like me can make some shots almost every time over and over; if i do a "hold/flip" then i often get it about on the dot every time, even without feeling like i'm catching a train (though it seems of course it must be there in the first place). get that micro-dot timing down, and you will hit the same shot most every time - i suppose this is something most pros expect off of playing real tables! in scared stiff, if i hit the left "snake" loop, i often find my right fing almost involuntarily doing a "test-flip" in-between as the ball makes its way down around the loop; seems like my brain and fing are trying to keep a timing thing going on - if i don't do that, then my chances of hitting the left-snake ramp again off the right flipper are way reduced (since it's coming down too fast to do a catch). some similar things on different tables; i "flip" even without a ball right there to flip off, just trying to keep some timing-thing going in my head as the ball comes round back to me. timing is everything... it -is- nice to feel a bit of symmetry between handhelds and console in that regard, though there's always an intrinsic diff kinda going on. but some of that rr-ing (especially that catapult trap in MM; i often see the ball literally move out of place to get caught into it) is rather jarring! would be nice if that kinda stuff got smoothed out... [/QUOTE]
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The Pinball Arcade / Farsight Studios
Physics engine discussion
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