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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="soundwave106" data-source="post: 239801" data-attributes="member: 3746"><p>Be careful with this. I looked for the Visual Pinball source for any signs of interpolation of any sort, and couldn't find any. I don't know the default VP10 refresh rate (which determines frame calcs) and I went really quickly through a heck of a lot of source, so I could've missed it. But VP10 might be doing a fantastic job without needing any sort of in-between calcs whatsoever.</p><p></p><p>At the moment, at any rate, I personally don't think the 60Hz rate has anything to do with it. It's all about what is described as "railroading". There's some shot adjustments / helpers going on in the engine, that much is obvious. There is a definite goal / scope is to attract casual players, of course, so unless Farsight decides a "expert mode" without these helpers is worth it, ya gets what ya get.</p></blockquote><p></p>
[QUOTE="soundwave106, post: 239801, member: 3746"] Be careful with this. I looked for the Visual Pinball source for any signs of interpolation of any sort, and couldn't find any. I don't know the default VP10 refresh rate (which determines frame calcs) and I went really quickly through a heck of a lot of source, so I could've missed it. But VP10 might be doing a fantastic job without needing any sort of in-between calcs whatsoever. At the moment, at any rate, I personally don't think the 60Hz rate has anything to do with it. It's all about what is described as "railroading". There's some shot adjustments / helpers going on in the engine, that much is obvious. There is a definite goal / scope is to attract casual players, of course, so unless Farsight decides a "expert mode" without these helpers is worth it, ya gets what ya get. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Physics engine discussion
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