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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="Ben Logan" data-source="post: 239825" data-attributes="member: 5468"><p>Agreed: Many shots are way too easy (vacuum suck / railroad return to flipper), other shots are seemingly "unavailable" from cradle position. We need vastly increased resolution of flipper/ball contact points upon flip. </p><p></p><p>Re: Ball Spin. I play VP10 daily and love the community. I don't gripe about physics over there out of respect for the volunteer nature of the scene. That said, many of us feel the ball spin, while an essential part of realism, is just way too much in VP10. The ball takes lots of strange lateral archs and curveballs that only happen occasionally at really high speeds on newer real Sterns in my experience. I dial down gravity and table friction to compensate, but this introduces new undesirable effects like floatiness if it's overdone. Tough to get a balance! </p><p></p><p> I'd love to see ball spin incorporated in SPA / TPA, but at a lesser degree of intensity than the VP10 model. </p><p></p><p>Snorzel - What do you think of ball spin on Zacc?</p></blockquote><p></p>
[QUOTE="Ben Logan, post: 239825, member: 5468"] Agreed: Many shots are way too easy (vacuum suck / railroad return to flipper), other shots are seemingly "unavailable" from cradle position. We need vastly increased resolution of flipper/ball contact points upon flip. Re: Ball Spin. I play VP10 daily and love the community. I don't gripe about physics over there out of respect for the volunteer nature of the scene. That said, many of us feel the ball spin, while an essential part of realism, is just way too much in VP10. The ball takes lots of strange lateral archs and curveballs that only happen occasionally at really high speeds on newer real Sterns in my experience. I dial down gravity and table friction to compensate, but this introduces new undesirable effects like floatiness if it's overdone. Tough to get a balance! I'd love to see ball spin incorporated in SPA / TPA, but at a lesser degree of intensity than the VP10 model. Snorzel - What do you think of ball spin on Zacc? [/QUOTE]
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The Pinball Arcade / Farsight Studios
Physics engine discussion
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