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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="vikingerik" data-source="post: 239827" data-attributes="member: 3745"><p>These were fixed a few months ago, at least on PC. All the impossible shots we brought up here were made possible. And I see now exactly how that happened, by adding/subdividing those flipper transfer points. It's noticeable that even these fixed shots are still difficult, and that's because they still have a tight timing window since there's only so much range available to carve out from preexisting transfer points.</p><p></p><p></p><p></p><p>You have to go play Pro Pinball for that, you won't find it in TPA or Zen.</p><p></p><p>Pro Pinball makes me better on real machines. TPA makes me worse.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 239827, member: 3745"] These were fixed a few months ago, at least on PC. All the impossible shots we brought up here were made possible. And I see now exactly how that happened, by adding/subdividing those flipper transfer points. It's noticeable that even these fixed shots are still difficult, and that's because they still have a tight timing window since there's only so much range available to carve out from preexisting transfer points. You have to go play Pro Pinball for that, you won't find it in TPA or Zen. Pro Pinball makes me better on real machines. TPA makes me worse. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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