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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="Zaphod77" data-source="post: 239841" data-attributes="member: 2101"><p>The railroads are put in as a COUNTER to not enough spatial and temporal resolution. To make sure that the shot that needs to be possible IS possible. Because their recreations are "exact" they can't just tweak the flipper strength and angles a little to make the shots possible like we all had to do in VP.</p><p></p><p>Without sufficient of both, the shots are too HARD, and need help from the physics engine to be doable at all.</p><p></p><p>When a shot doesn't go where you expect it to on a real table you can't complain. Real life doesn't lie. but when the same happens in digital pinball, you feel that the simulation robbed you.</p><p></p><p>PS. anyone who doesn't think zen doesn't the same thing, go play their spiderman table. nearly any reasonably aimed flip from the upper flipper will hit the side ramp or the orbit.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 239841, member: 2101"] The railroads are put in as a COUNTER to not enough spatial and temporal resolution. To make sure that the shot that needs to be possible IS possible. Because their recreations are "exact" they can't just tweak the flipper strength and angles a little to make the shots possible like we all had to do in VP. Without sufficient of both, the shots are too HARD, and need help from the physics engine to be doable at all. When a shot doesn't go where you expect it to on a real table you can't complain. Real life doesn't lie. but when the same happens in digital pinball, you feel that the simulation robbed you. PS. anyone who doesn't think zen doesn't the same thing, go play their spiderman table. nearly any reasonably aimed flip from the upper flipper will hit the side ramp or the orbit. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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