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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="vikingerik" data-source="post: 239852" data-attributes="member: 3745"><p>Pro Pinball didn't have TPA and VP and Zen to compete against. Pro Pinball stood out by leaps and bounds in its day against all the other sims that were crude cartoony vidya-games in comparison.</p><p></p><p>Pro Pinball also wasn't competing against the race-to-the-bottom oversupply on Steam and the app stores. Pro Pinball sold for $50/unit which was normal in that day and represented a much higher return on investment than TPA can do at $5 while competing against millions of 99-cent games.</p><p></p><p>PP's physics was a sufficiently distinguishing selling point then; it isn't now. Notice that PP Ultra has only been focusing on rendering and platform support and hasn't done anything with physics yet. Because that's what matters in today's marketplace.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 239852, member: 3745"] Pro Pinball didn't have TPA and VP and Zen to compete against. Pro Pinball stood out by leaps and bounds in its day against all the other sims that were crude cartoony vidya-games in comparison. Pro Pinball also wasn't competing against the race-to-the-bottom oversupply on Steam and the app stores. Pro Pinball sold for $50/unit which was normal in that day and represented a much higher return on investment than TPA can do at $5 while competing against millions of 99-cent games. PP's physics was a sufficiently distinguishing selling point then; it isn't now. Notice that PP Ultra has only been focusing on rendering and platform support and hasn't done anything with physics yet. Because that's what matters in today's marketplace. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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