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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="Zaphod77" data-source="post: 239867" data-attributes="member: 2101"><p>Once we start trying to increase temporal resolution, we end up running into timer resolution issues. one frame links are hard enough in fighting games, and anyone capable of making them will do very well in real pinball.</p><p></p><p>Pro pinball is supposedly wonderful and fully emergent, and yet in many cases, i felt that shots were too difficult. this is because while you can run the physics at subframes you are limited by the feedback of the visible frames, so it ruins your ability to judge timing compared to real pinball.</p><p></p><p>What TPA does is indeed the lesser of two evils i think. tha said there are ways they can get away from railroads without affecting flipper action much.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 239867, member: 2101"] Once we start trying to increase temporal resolution, we end up running into timer resolution issues. one frame links are hard enough in fighting games, and anyone capable of making them will do very well in real pinball. Pro pinball is supposedly wonderful and fully emergent, and yet in many cases, i felt that shots were too difficult. this is because while you can run the physics at subframes you are limited by the feedback of the visible frames, so it ruins your ability to judge timing compared to real pinball. What TPA does is indeed the lesser of two evils i think. tha said there are ways they can get away from railroads without affecting flipper action much. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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