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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="Mike Reitmeyer" data-source="post: 239889" data-attributes="member: 132"><p>While I'm not going to go into the details of how our physics work, the number of transfer points doesn't mean there are only finite ways the ball can be shot. So 10 transfer points on the Funhouse upper flipper does not mean there are only 10 shots. There is an interpolation done between them, which comes out to theoretically max float possibilities. But in reality we're gated by frame rate.</p><p></p><p>The railroading I keep seeing mentioned, I think has more to do with 60hz refresh rate than anything. Picture the ball being cradled, and then the flipper drops. Every time you do this the ball starts in the same location, and gravity and slope of the playfield/flipper angle (which are all constants) pull the ball at the same speed toward the drain. Lets say it takes 1 second for the ball to roll past the tip of the flipper. This means there are only 60 possible shots you can ever do from that flipper because the ball will always be on those same 60 points as it moves each of the 60 frames in the second.</p></blockquote><p></p>
[QUOTE="Mike Reitmeyer, post: 239889, member: 132"] While I'm not going to go into the details of how our physics work, the number of transfer points doesn't mean there are only finite ways the ball can be shot. So 10 transfer points on the Funhouse upper flipper does not mean there are only 10 shots. There is an interpolation done between them, which comes out to theoretically max float possibilities. But in reality we're gated by frame rate. The railroading I keep seeing mentioned, I think has more to do with 60hz refresh rate than anything. Picture the ball being cradled, and then the flipper drops. Every time you do this the ball starts in the same location, and gravity and slope of the playfield/flipper angle (which are all constants) pull the ball at the same speed toward the drain. Lets say it takes 1 second for the ball to roll past the tip of the flipper. This means there are only 60 possible shots you can ever do from that flipper because the ball will always be on those same 60 points as it moves each of the 60 frames in the second. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Physics engine discussion
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