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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="Snorzel" data-source="post: 239936" data-attributes="member: 4407"><p>I am not as knowledgeable on the technical aspects as many of you guys who are keeping this thread going, but for me the ball spin on Zac works pretty good but it too could use some tweaking. Early on, it seemed a ball could still be spinning even when it came to rest on a flipper. I would think that any contact with rubber features would have added friction compared to when the ball contacts just the playfield, plastic or metal surfaces. This seems to have improved but I will have to try it and pay close attention. </p><p></p><p>On the topic of ball / rubber friction, with pro pinball, I have had the ball kinda 'stick' to the flipper rather than bounce off the way I would normally expect. Its differnt than the TPA dead stop that occasionally happens but still weird imo.</p><p></p><p>Robobot has some pretty impressive physics, I wish they would put it to use on more new tables and refine it a bit.</p><p></p><p> [MENTION=2638]shaderbytes[/MENTION] Elvis Pinball has some pretty impressive physics too IMO, if you have not give it a try. Ball spin seems pretty dang good, have not played this one as much as I would like:</p><p></p><p><a href="http://digitalpinballfans.com/showthread.php/11002-Elvis-Pinball-like-you-have-never-seen-it-before-have-a-look" target="_blank">http://digitalpinballfans.com/showthread.php/11002-Elvis-Pinball-like-you-have-never-seen-it-before-have-a-look</a></p><p></p><p></p><p>Also, Its awesome that Mike commented on the subject, I hope he or any other Farsight guys keep the dialogue going with us on this one</p></blockquote><p></p>
[QUOTE="Snorzel, post: 239936, member: 4407"] I am not as knowledgeable on the technical aspects as many of you guys who are keeping this thread going, but for me the ball spin on Zac works pretty good but it too could use some tweaking. Early on, it seemed a ball could still be spinning even when it came to rest on a flipper. I would think that any contact with rubber features would have added friction compared to when the ball contacts just the playfield, plastic or metal surfaces. This seems to have improved but I will have to try it and pay close attention. On the topic of ball / rubber friction, with pro pinball, I have had the ball kinda 'stick' to the flipper rather than bounce off the way I would normally expect. Its differnt than the TPA dead stop that occasionally happens but still weird imo. Robobot has some pretty impressive physics, I wish they would put it to use on more new tables and refine it a bit. [MENTION=2638]shaderbytes[/MENTION] Elvis Pinball has some pretty impressive physics too IMO, if you have not give it a try. Ball spin seems pretty dang good, have not played this one as much as I would like: [url]http://digitalpinballfans.com/showthread.php/11002-Elvis-Pinball-like-you-have-never-seen-it-before-have-a-look[/url] Also, Its awesome that Mike commented on the subject, I hope he or any other Farsight guys keep the dialogue going with us on this one [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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