Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shaderbytes" data-source="post: 239942" data-attributes="member: 2638"><p>Hi all, Just saw this thread <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I love the idea of always striving to making pinball feel fun to play and for the most part to appear to react realistically. I say for the most part since all computer simulations of physics , that have to happen in real time for game engines, are approximations . So it is a case of fine tuning the approximations until they feel as believable as possible. For Me TPA ball is too floaty. That would be my biggest gripe. </p><p></p><p>For Fine tuning my table I used one Papa video as reference, I went back to the video over and over and over again and studed the ball behaviour in various circumstances and would then go to my table and tweak and tweak to get the best possible approximation.</p><p></p><p>I am using Unity engine as some others posted .. but the physics used within Unity is a 3rd party engine itself, namely <a href="https://developer.nvidia.com/physx-sdk" target="_blank">"physx 3.3"</a> created by Nvidia. Unreal engine is also using 3rd party physics. Im not sure what the licencing is to use these engines. Many other game development studios licence physics engines instead of writing them. Ever played a game and seen the <a href="http://www.havok.com/physics/" target="_blank">"havoc"</a> logo on the splash screens? It is yet another 3rd party physics engine <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Anyway I'm keen to see how TPA new physics engine is gonna feel in the Stern Pinball App , here to hoping for the best <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="shaderbytes, post: 239942, member: 2638"] Hi all, Just saw this thread ;) I love the idea of always striving to making pinball feel fun to play and for the most part to appear to react realistically. I say for the most part since all computer simulations of physics , that have to happen in real time for game engines, are approximations . So it is a case of fine tuning the approximations until they feel as believable as possible. For Me TPA ball is too floaty. That would be my biggest gripe. For Fine tuning my table I used one Papa video as reference, I went back to the video over and over and over again and studed the ball behaviour in various circumstances and would then go to my table and tweak and tweak to get the best possible approximation. I am using Unity engine as some others posted .. but the physics used within Unity is a 3rd party engine itself, namely [URL="https://developer.nvidia.com/physx-sdk"]"physx 3.3"[/URL] created by Nvidia. Unreal engine is also using 3rd party physics. Im not sure what the licencing is to use these engines. Many other game development studios licence physics engines instead of writing them. Ever played a game and seen the [URL="http://www.havok.com/physics/"]"havoc"[/URL] logo on the splash screens? It is yet another 3rd party physics engine ;) Anyway I'm keen to see how TPA new physics engine is gonna feel in the Stern Pinball App , here to hoping for the best ;) [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top