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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="Zaphod77" data-source="post: 239995" data-attributes="member: 2101"><p>The original roms are free downloads for all companies except Gottlieb. Allowed for purposes of machine repair/update.</p><p></p><p>As I said, transfer points are i believe use dto make correctiosn to the physics to make things possible.</p><p></p><p>I've repeatedly said how to cause less railroading without breaking the flipper action, but TPA refuses.</p><p></p><p>1) add a slight randomness in angle to rebounds off of standups. This would have removed the t2 exploit.</p><p>2) have slight randomness in the kickouts. not just a few discrete possibilities, but a small variation anywhere within a range.</p><p>3) even kickbacks aren't always predictable. except when they need to be (the one for HS2 should be reliable, for example)</p><p>4) rebounds off of rubber walls should also have light randomization. This fixes Scared Stiff, in making that kickout from the crate totally wild. because it sends the ball rebouding between two rubbers, it can go nearly ANYWHERE in real life.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 239995, member: 2101"] The original roms are free downloads for all companies except Gottlieb. Allowed for purposes of machine repair/update. As I said, transfer points are i believe use dto make correctiosn to the physics to make things possible. I've repeatedly said how to cause less railroading without breaking the flipper action, but TPA refuses. 1) add a slight randomness in angle to rebounds off of standups. This would have removed the t2 exploit. 2) have slight randomness in the kickouts. not just a few discrete possibilities, but a small variation anywhere within a range. 3) even kickbacks aren't always predictable. except when they need to be (the one for HS2 should be reliable, for example) 4) rebounds off of rubber walls should also have light randomization. This fixes Scared Stiff, in making that kickout from the crate totally wild. because it sends the ball rebouding between two rubbers, it can go nearly ANYWHERE in real life. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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