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Farsight Studios
The Pinball Arcade / Farsight Studios
Physics engine discussion
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<blockquote data-quote="Ben Logan" data-source="post: 240244" data-attributes="member: 5468"><p>I consider this thread a success (beyond it being a really fun read and a gathering of some of the brightest folks on the forum - myself excluded!) simply due to the fact that Farsight Mike stopped by to participate. Super glad their team is listening. </p><p></p><p>I have an economic appeal to make: I spent three days last weekend at Pinagogo Pinball Festival in Dixon, Ca. Over three hundred machines! This was their twentieth anniversary. This event has grown exponentially, and <em>exploded</em> this last year. I can't tell you how many pinball enthusiasts I talked to who are thinking or planning to open their own barcades. </p><p></p><p>The point is this: Real pinball is set for a second "golden age" not seen since the early 90s. As the hobby attracts more people, many if not most of these folks are going to spill over into new Farsight customers. </p><p></p><p>If you start with TPA, and then move to real pinball, TPA's pong-like physics are ok. If you didn't "come from" real pinball, you don't have much basis for comparison. But, if you start with real pinball and move to TPA, you're critical. You think, "Sheesh - nice graphics, but the ball ain't wild!" </p><p></p><p>Farsight has a real opportunity here with Physics 4.0 and SPA to win the hearts of a generation of new real-pinballers who want the "ball is wild" experience on their devices at home. Future-proof for the upcoming real-pinball explosion by at least including an "Expert Mode" with convincing physics!</p><p></p><p>The ball "moves in its own coordinate system on the playfield. The rendering system that draws it on the screen operates independently from its movement." Video pinball isn't bound by constraints imposed by 60 hz refresh rate. Create an aiming framework that relies not on current "large grain size" ball drawing, but rather upon the internal coordinate system (which can exist at infinitely more detailed resolution). </p><p></p><p>Free the ball - let it be wild in SPA!</p></blockquote><p></p>
[QUOTE="Ben Logan, post: 240244, member: 5468"] I consider this thread a success (beyond it being a really fun read and a gathering of some of the brightest folks on the forum - myself excluded!) simply due to the fact that Farsight Mike stopped by to participate. Super glad their team is listening. I have an economic appeal to make: I spent three days last weekend at Pinagogo Pinball Festival in Dixon, Ca. Over three hundred machines! This was their twentieth anniversary. This event has grown exponentially, and [I]exploded[/I] this last year. I can't tell you how many pinball enthusiasts I talked to who are thinking or planning to open their own barcades. The point is this: Real pinball is set for a second "golden age" not seen since the early 90s. As the hobby attracts more people, many if not most of these folks are going to spill over into new Farsight customers. If you start with TPA, and then move to real pinball, TPA's pong-like physics are ok. If you didn't "come from" real pinball, you don't have much basis for comparison. But, if you start with real pinball and move to TPA, you're critical. You think, "Sheesh - nice graphics, but the ball ain't wild!" Farsight has a real opportunity here with Physics 4.0 and SPA to win the hearts of a generation of new real-pinballers who want the "ball is wild" experience on their devices at home. Future-proof for the upcoming real-pinball explosion by at least including an "Expert Mode" with convincing physics! The ball "moves in its own coordinate system on the playfield. The rendering system that draws it on the screen operates independently from its movement." Video pinball isn't bound by constraints imposed by 60 hz refresh rate. Create an aiming framework that relies not on current "large grain size" ball drawing, but rather upon the internal coordinate system (which can exist at infinitely more detailed resolution). Free the ball - let it be wild in SPA! [/QUOTE]
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The Pinball Arcade / Farsight Studios
Physics engine discussion
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