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Other Zen Pinball Games & General Discussion
Physics of Zen Pinball
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<blockquote data-quote="Kaoru" data-source="post: 2023" data-attributes="member: 231"><p>Hmm, I don't know. It may well be that the flippers are closer together than it is the norm, however I still find it almost impossible to keep a ball going for longer than a mere minute. If the ball behaviour made more sense (like: bouncing off in less elusive angles and not randomly getting superfast for no apparent reason) it would be different, but as it is I never feel as if I'm having control over anything and I find myself in way too many "What the hell just happened?"- and "Why the hell did the ball just go there instead of <em>there</em>?"-situations. That some of the tables are hard to figure out doesn't help either. "Tesla" for example is so drowned in brown and silver that I can't differentiate the features from each other. Same goes for the totally green "Eldorado". The design is so clutted that I can't tell where ramps are leading to, let alone even how I get to them in the first place. </p><p></p><p>The tables in Marvel Pinball are a huge improvement, though. They're much "clearer" and easier on the eye and the ball is less erratic. I even collected some pretty good scores on them... while on Zen Pinball I rarely get beyond the 1.000.000 mark. (I'm looking at you, V12!) However some problems still carry over. Hitting a ramp has more to do with chance than skill, nudging doesn't have any noticeable effect on the ball. What's bothering me the most however is how useless the extra flippers are. When you hit the ball with them it seems to be rolling through them in 90% of all cases instead of bouncing off into another direction. Which means that you hardly get into certain sections on the table which are crucial to a lot of missions, thus meaning that finishing those missions is nearly impossible. </p><p></p><p>Another thing that is really frustrating (and the cause for way too many deaths): When you accidentally hit the lower edge of the slingshots, the ball bounces off and then goes right down the center drain. And it happens so quickly that you have no time to react. Grumble.</p><p></p><p>That being said I do get quite some enjoyment out of Marvel Pinball and some of its tables are really fun. However frustration always takes over in the long run and I'll most likely return to the Williams Collection after a few plays.</p></blockquote><p></p>
[QUOTE="Kaoru, post: 2023, member: 231"] Hmm, I don't know. It may well be that the flippers are closer together than it is the norm, however I still find it almost impossible to keep a ball going for longer than a mere minute. If the ball behaviour made more sense (like: bouncing off in less elusive angles and not randomly getting superfast for no apparent reason) it would be different, but as it is I never feel as if I'm having control over anything and I find myself in way too many "What the hell just happened?"- and "Why the hell did the ball just go there instead of [I]there[/I]?"-situations. That some of the tables are hard to figure out doesn't help either. "Tesla" for example is so drowned in brown and silver that I can't differentiate the features from each other. Same goes for the totally green "Eldorado". The design is so clutted that I can't tell where ramps are leading to, let alone even how I get to them in the first place. The tables in Marvel Pinball are a huge improvement, though. They're much "clearer" and easier on the eye and the ball is less erratic. I even collected some pretty good scores on them... while on Zen Pinball I rarely get beyond the 1.000.000 mark. (I'm looking at you, V12!) However some problems still carry over. Hitting a ramp has more to do with chance than skill, nudging doesn't have any noticeable effect on the ball. What's bothering me the most however is how useless the extra flippers are. When you hit the ball with them it seems to be rolling through them in 90% of all cases instead of bouncing off into another direction. Which means that you hardly get into certain sections on the table which are crucial to a lot of missions, thus meaning that finishing those missions is nearly impossible. Another thing that is really frustrating (and the cause for way too many deaths): When you accidentally hit the lower edge of the slingshots, the ball bounces off and then goes right down the center drain. And it happens so quickly that you have no time to react. Grumble. That being said I do get quite some enjoyment out of Marvel Pinball and some of its tables are really fun. However frustration always takes over in the long run and I'll most likely return to the Williams Collection after a few plays. [/QUOTE]
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