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Other Zen Pinball Games & General Discussion
Physics of Zen Pinball
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<blockquote data-quote="shutyertrap" data-source="post: 2038" data-attributes="member: 134"><p>Reading Jeff and Kaoru's comments, throwing in another of my 2 cents!</p><p></p><p>First off, I wanna have Jeff's problem with the flippers being too close. I don't believe I'm asleep while playing, but I get plenty of center drains on Iron Man, Ghost Rider, and Wolverine. I've yet to get bored while playing, because I'm always trying to complete the missions and have only done so on Iron Man. I certainly know that boredom feeling too when it comes to real pinball, as I distinctly remember it for Space Shuttle (and repeated that feeling in PBHOF) and walking away from Lethal Weapon because I couldn't die! Now then, notice I've only mentioned Marvel tables.</p><p></p><p>Kaoru hits it right on the head with the Zen tables of Tesla, V12, El Dorado, etc. Cluttered layouts with blisteringly fast balls combined with not very clear objectives makes for some low scoring. This might change somewhat when Zen 2 comes out for PS3, as those tables will get the physics of the Marvel tables. They're learning though. Sorcerer's Lair has a nice clear layout and is easy to understand the objectives. I haven't gotten Epic Quest yet, but from the sound of it, Zen is stepping it up.</p><p></p><p>One thing I keep hearing though is about how there's more chance than skill with Zen tables. Really? Cause I've gotten fairly consistent with my shots on all the Marvel Tables. There are a few shots that luck does seem to be a big part of (Wolverine's upper middle ramp specifically), but with as much time I've spent on Iron Man, it's all about getting used to the timing. To me it's like hitting the gangway shot on Funhouse. Shooting through 3 bumpers without hitting is no easy task, but if you can get the timing right, it can almost be a given.</p><p></p><p>I'm gonna be very curious to see how TPA plays on the PS3. I played the free TOTAN on my new iPad, didn't like not having buttons and didn't care for the bounciness as compared to PBHOF version. But then maybe I'm just getting too used to Zen. But you know what? I can like a racing sim just as much as an arcade racer, and that's how I'm gonna view the two different companies approach to pinball.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 2038, member: 134"] Reading Jeff and Kaoru's comments, throwing in another of my 2 cents! First off, I wanna have Jeff's problem with the flippers being too close. I don't believe I'm asleep while playing, but I get plenty of center drains on Iron Man, Ghost Rider, and Wolverine. I've yet to get bored while playing, because I'm always trying to complete the missions and have only done so on Iron Man. I certainly know that boredom feeling too when it comes to real pinball, as I distinctly remember it for Space Shuttle (and repeated that feeling in PBHOF) and walking away from Lethal Weapon because I couldn't die! Now then, notice I've only mentioned Marvel tables. Kaoru hits it right on the head with the Zen tables of Tesla, V12, El Dorado, etc. Cluttered layouts with blisteringly fast balls combined with not very clear objectives makes for some low scoring. This might change somewhat when Zen 2 comes out for PS3, as those tables will get the physics of the Marvel tables. They're learning though. Sorcerer's Lair has a nice clear layout and is easy to understand the objectives. I haven't gotten Epic Quest yet, but from the sound of it, Zen is stepping it up. One thing I keep hearing though is about how there's more chance than skill with Zen tables. Really? Cause I've gotten fairly consistent with my shots on all the Marvel Tables. There are a few shots that luck does seem to be a big part of (Wolverine's upper middle ramp specifically), but with as much time I've spent on Iron Man, it's all about getting used to the timing. To me it's like hitting the gangway shot on Funhouse. Shooting through 3 bumpers without hitting is no easy task, but if you can get the timing right, it can almost be a given. I'm gonna be very curious to see how TPA plays on the PS3. I played the free TOTAN on my new iPad, didn't like not having buttons and didn't care for the bounciness as compared to PBHOF version. But then maybe I'm just getting too used to Zen. But you know what? I can like a racing sim just as much as an arcade racer, and that's how I'm gonna view the two different companies approach to pinball. [/QUOTE]
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