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Other Zen Pinball Games & General Discussion
Physics of Zen Pinball
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<blockquote data-quote="Kaoru" data-source="post: 2054" data-attributes="member: 231"><p>Oh, I never doubted that! However I just don't feel that it makes the tables any easier. If anything it just adds another death trap. There were a number of occasions in which the ball got caught between the flippers, bouncing back and forth between their tips while you're trying to shoot it upwards... but ultimately went down the drain. This happens very often when the ball comes from the return lanes and (sometimes inexplicably) slows down just before reaching the flipper. Actually the rule seems to be once the Zen ball begins to slow down you're in for trouble.</p><p></p><p></p><p>True. In the end I don't think that the ball <em>has</em> to act just as it would in real life. I spend a good part of the early to mid-90s playing the Pinball Dreams series and it doesn't have an especially realistic ball either. But you quickly got a feel for it and could always estimate where it would go to when you shot it into a certain direction. There was just a consistency about it so that you could deal with it. Whereas the Zen ball mostly just manages to irritate me with its sudden speed ups and slow downs, not to mention its sometimes odd bouncing behaviour. And maybe that's the reason why I'm having trouble aiming and timing shots with it. I just can't find the "pattern". (Not to mention that it's somewhat hard to properly time a shot when the ball goes like whoooosh over the flipper.) And it's a real pity because the tables (or at least the Marvel ones) have some pretty cool and interesting designs and features.</p><p></p><p>But anyway... in short: The Zen ball doesn't necessarily have to be realistic, but it has to be consistent and reliable. And that's where it's lacking.</p></blockquote><p></p>
[QUOTE="Kaoru, post: 2054, member: 231"] Oh, I never doubted that! However I just don't feel that it makes the tables any easier. If anything it just adds another death trap. There were a number of occasions in which the ball got caught between the flippers, bouncing back and forth between their tips while you're trying to shoot it upwards... but ultimately went down the drain. This happens very often when the ball comes from the return lanes and (sometimes inexplicably) slows down just before reaching the flipper. Actually the rule seems to be once the Zen ball begins to slow down you're in for trouble. True. In the end I don't think that the ball [I]has[/I] to act just as it would in real life. I spend a good part of the early to mid-90s playing the Pinball Dreams series and it doesn't have an especially realistic ball either. But you quickly got a feel for it and could always estimate where it would go to when you shot it into a certain direction. There was just a consistency about it so that you could deal with it. Whereas the Zen ball mostly just manages to irritate me with its sudden speed ups and slow downs, not to mention its sometimes odd bouncing behaviour. And maybe that's the reason why I'm having trouble aiming and timing shots with it. I just can't find the "pattern". (Not to mention that it's somewhat hard to properly time a shot when the ball goes like whoooosh over the flipper.) And it's a real pity because the tables (or at least the Marvel ones) have some pretty cool and interesting designs and features. But anyway... in short: The Zen ball doesn't necessarily have to be realistic, but it has to be consistent and reliable. And that's where it's lacking. [/QUOTE]
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