Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Physics Tuning Related
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="relaxation" data-source="post: 259469" data-attributes="member: 5759"><p>I'm not certain it's the slope of the playfield, here's some context I put in the videos description</p><p>[code]Acknowledgements: IFPA sourced material (720p60) has duplicate frames so it's not 100% exact, my shot wasn't an exact copy in TPA.</p><p></p><p>First round: disengaged flipper to passing the black line from orange to green below the slings.</p><p>Real:20</p><p>TPA:24</p><p></p><p>Second round: from across that black line to contact with the visor bank.</p><p>Real:22~23 (hard to tell with the blur)</p><p>TPA:20</p><p></p><p>Third round: from the visor bank to the black line between the orange and blue which is below the slings.</p><p>Real:42~43 (duplicate frame right before line)</p><p>TPA:54</p><p></p><p>The rebound from the visor takes noticably longer, the bank targets may unintentionally absorb some momentum [54 / 42.5] 27% speed reduction.[/code]</p><p></p><p><img src="http://i.imgur.com/pkWyV6V.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>Here's when the balls make contact at roughly the same time against the bank, their disengage/ascent differences canceling out</em></p><p></p><p><img src="http://i.imgur.com/pH6jCy6.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>Then moments later, .266th of a second, the real machine has a solid lead</em></p><p></p><p>If I was asked, which had the most contributing factor above.. slope or squishiness? I'd choose squishiness. </p><p></p><p>It's only a guess, we could say real was 3 steel ball lengths ahead so how much faster was real going and what kind of degree increase would be needed to match real on TPA?</p></blockquote><p></p>
[QUOTE="relaxation, post: 259469, member: 5759"] I'm not certain it's the slope of the playfield, here's some context I put in the videos description [code]Acknowledgements: IFPA sourced material (720p60) has duplicate frames so it's not 100% exact, my shot wasn't an exact copy in TPA. First round: disengaged flipper to passing the black line from orange to green below the slings. Real:20 TPA:24 Second round: from across that black line to contact with the visor bank. Real:22~23 (hard to tell with the blur) TPA:20 Third round: from the visor bank to the black line between the orange and blue which is below the slings. Real:42~43 (duplicate frame right before line) TPA:54 The rebound from the visor takes noticably longer, the bank targets may unintentionally absorb some momentum [54 / 42.5] 27% speed reduction.[/code] [img]http://i.imgur.com/pkWyV6V.jpg[/img] [i]Here's when the balls make contact at roughly the same time against the bank, their disengage/ascent differences canceling out[/i] [img]http://i.imgur.com/pH6jCy6.jpg[/img] [i]Then moments later, .266th of a second, the real machine has a solid lead[/i] If I was asked, which had the most contributing factor above.. slope or squishiness? I'd choose squishiness. It's only a guess, we could say real was 3 steel ball lengths ahead so how much faster was real going and what kind of degree increase would be needed to match real on TPA? [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Physics Tuning Related
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top