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<blockquote data-quote="night" data-source="post: 126874" data-attributes="member: 493"><p>That's interesting. I was thinking about this: first you start-off activating the demonic spell (as I recall, some folks find a book and a tape recorder in the basement of a house). Dropdown targets with the spells name on it ('Evil' 'Dead' for example). Once the spell is activated, all the characters on the playfield get possessed and will become random targets that will lock a ball when you hit right. This needs to be done within a certain amount of time, a countdown clock. When all possessed characters have a locked ball, you will get multiball and the spell is released.</p></blockquote><p></p>
[QUOTE="night, post: 126874, member: 493"] That's interesting. I was thinking about this: first you start-off activating the demonic spell (as I recall, some folks find a book and a tape recorder in the basement of a house). Dropdown targets with the spells name on it ('Evil' 'Dead' for example). Once the spell is activated, all the characters on the playfield get possessed and will become random targets that will lock a ball when you hit right. This needs to be done within a certain amount of time, a countdown clock. When all possessed characters have a locked ball, you will get multiball and the spell is released. [/QUOTE]
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