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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
Pinball Arcade "Coming Soon to PS4" Trailer on PSN
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<blockquote data-quote="Mark W**a" data-source="post: 99128" data-attributes="member: 1196"><p>Lol I absolutely love how this is worded. Well said, and I totally agree.</p><p></p><p>The tech is in place. What you need is an artist with a good eye to go in, Bobby style, and tweak it all. That's it. Honestly. Lights being too bright here to soft there too dark there is no different from physics tweaks (too bouncy here, too slow there you get the idea).</p><p></p><p>That or, allow user adjustable lighting. </p><p></p><p></p><p></p><p>To be fair. </p><p></p><p>We are still a long ways off from photorealism. In gaming.</p><p></p><p>Even prerendered engines, like that of Pro Pinball HD, look incredible but still aren't quite there. And that's prerendered.</p><p></p><p>It's the nature of polygons and always has been. You look at stuff like Microsoft Pinball from 1998. Technically that's more realistic than Farsights much more advanced 3D engine currently.</p><p></p><p>To expect it this early in the new generation is unrealistic.</p><p></p><p>In my opinion the only developer that has ever tackled photo realism in a 3D game is Polyphony with the Gran Turismo series. And it's just visual tricks and someone with an eye for what makes something look "real". As good as the Forza games look, they don't look real. They look. Shiny, unrealistic. </p><p></p><p>Now that's Polyphony a studio that's huge and has been around for nearly two decades. A team that is so respected they can take years to put out a game. They are the definition of a top tier developer.</p><p></p><p>If anyone was expecting the Ps4 version to look like Pro Pinball I think that was unrealistic. There are no 3D polygon games that look like that (real). Not yet at least. What is a rationale expectation is for enhanced, dynamic, real time lighting, improved geometry, improved AA and I think Farsight has delivered. </p><p></p><p>It needs tweaked, toned down, and a good artist to really nail down a great look. And again, can't stress enough direct feed 60fps before we judge!!! It makes a WORLD of difference.</p><p></p><p>With all this being said. I say, let the end user tweak the various lights. Want it turned WAY UP, go for it. Control how dark the room is. I ask why not? That sort of feature would be incredible and answer our requests for a "daytime mode" and then some!</p><p></p><p>PC will have it (hacks). Farsight would get some serious brownie points for such a feature across industry review sites I can promise you that. Because itd be groundbreaking.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 99128, member: 1196"] Lol I absolutely love how this is worded. Well said, and I totally agree. The tech is in place. What you need is an artist with a good eye to go in, Bobby style, and tweak it all. That's it. Honestly. Lights being too bright here to soft there too dark there is no different from physics tweaks (too bouncy here, too slow there you get the idea). That or, allow user adjustable lighting. To be fair. We are still a long ways off from photorealism. In gaming. Even prerendered engines, like that of Pro Pinball HD, look incredible but still aren't quite there. And that's prerendered. It's the nature of polygons and always has been. You look at stuff like Microsoft Pinball from 1998. Technically that's more realistic than Farsights much more advanced 3D engine currently. To expect it this early in the new generation is unrealistic. In my opinion the only developer that has ever tackled photo realism in a 3D game is Polyphony with the Gran Turismo series. And it's just visual tricks and someone with an eye for what makes something look "real". As good as the Forza games look, they don't look real. They look. Shiny, unrealistic. Now that's Polyphony a studio that's huge and has been around for nearly two decades. A team that is so respected they can take years to put out a game. They are the definition of a top tier developer. If anyone was expecting the Ps4 version to look like Pro Pinball I think that was unrealistic. There are no 3D polygon games that look like that (real). Not yet at least. What is a rationale expectation is for enhanced, dynamic, real time lighting, improved geometry, improved AA and I think Farsight has delivered. It needs tweaked, toned down, and a good artist to really nail down a great look. And again, can't stress enough direct feed 60fps before we judge!!! It makes a WORLD of difference. With all this being said. I say, let the end user tweak the various lights. Want it turned WAY UP, go for it. Control how dark the room is. I ask why not? That sort of feature would be incredible and answer our requests for a "daytime mode" and then some! PC will have it (hacks). Farsight would get some serious brownie points for such a feature across industry review sites I can promise you that. Because itd be groundbreaking. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
Pinball Arcade "Coming Soon to PS4" Trailer on PSN
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