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Farsight Studios
The Pinball Arcade / Farsight Studios
Pinball Arcade physics
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<blockquote data-quote="Richard B" data-source="post: 166329" data-attributes="member: 306"><p>They quit the excessive easy-tuning at the end of Season 1. From Attack from Mars on, it feels much more authentic, and seems accurate when I compare it to the real tables, except the place in town for pinball is a good distance away, so I don't go often, and certainly don't have unlimited access to any real machine, so from a casual real pinball view, it seems pretty close, if not spot-on. </p><p>Pro Pinball did have a great physics engine, especially since the last table release in the series came out 15 years ago, and the layouts and rules were pretty good, but the presentation (sound, music) really sucks, except for that DSI game. </p><p>VP 10 is supposed to blow all others away. Their current VP9 physmod build is already a huge leap in that direction.</p></blockquote><p></p>
[QUOTE="Richard B, post: 166329, member: 306"] They quit the excessive easy-tuning at the end of Season 1. From Attack from Mars on, it feels much more authentic, and seems accurate when I compare it to the real tables, except the place in town for pinball is a good distance away, so I don't go often, and certainly don't have unlimited access to any real machine, so from a casual real pinball view, it seems pretty close, if not spot-on. Pro Pinball did have a great physics engine, especially since the last table release in the series came out 15 years ago, and the layouts and rules were pretty good, but the presentation (sound, music) really sucks, except for that DSI game. VP 10 is supposed to blow all others away. Their current VP9 physmod build is already a huge leap in that direction. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Pinball Arcade physics
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