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The Pinball Arcade / Farsight Studios
Pinball Arcade physics
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<blockquote data-quote="mpad" data-source="post: 166975" data-attributes="member: 4070"><p>I don't know if being able to make a certain shot is the key aspect of great physics. It's more a matter of tuning skills.</p><p>Of course this should come naturally if the physics are right.</p><p></p><p>The guys making the real version of timeshock statet that they had to alter the table layout slightly for some shots to work. Interesting.</p><p></p><p>Sure the ball and it's movement around the table should be as realistic as possible, but for me it's more of a "this just feels right" thing. With all the gravity, mass, spin and acceleration going on just the right way. If you switch from regular to Physmod VP you can just feel that it's more realistic. And the ton of complex physics behind it is just amazing (if you follow the authors thread).</p></blockquote><p></p>
[QUOTE="mpad, post: 166975, member: 4070"] I don't know if being able to make a certain shot is the key aspect of great physics. It's more a matter of tuning skills. Of course this should come naturally if the physics are right. The guys making the real version of timeshock statet that they had to alter the table layout slightly for some shots to work. Interesting. Sure the ball and it's movement around the table should be as realistic as possible, but for me it's more of a "this just feels right" thing. With all the gravity, mass, spin and acceleration going on just the right way. If you switch from regular to Physmod VP you can just feel that it's more realistic. And the ton of complex physics behind it is just amazing (if you follow the authors thread). [/QUOTE]
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