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Farsight Studios
The Pinball Arcade / Farsight Studios
Pinball Arcade physics
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<blockquote data-quote="vikingerik" data-source="post: 167025" data-attributes="member: 3745"><p>Good simulation physics isn't about making shots easy or accurate. It's about getting all the details right to enable all the subtle flipper moves. This involves intricate aspects like nonlinear response of the flipper coil, the difference between the stroke and hold coils, the interaction of ball spin on the flipper rubber, the impact of the ball's mass and momentum on the flipper, even the compression of the flipper rubber by an impacting ball and the strength it imparts in rebounding.</p><p></p><p>This is what Pro Pinball does right and TPA doesn't. From all these details comes the emergent behavior of all the subtle moves you can do with real flippers: drop catches, live catches, tap passes, post passes, cradle separations. TPA doesn't build those moves from first physical principles. It makes the moves possible through cruder adjustments of geometry and predefined railroading. Some folks are just looking for the canned moves and think TPA's physics are fine, but I can see deeper and see underneath what's going on and what isn't.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 167025, member: 3745"] Good simulation physics isn't about making shots easy or accurate. It's about getting all the details right to enable all the subtle flipper moves. This involves intricate aspects like nonlinear response of the flipper coil, the difference between the stroke and hold coils, the interaction of ball spin on the flipper rubber, the impact of the ball's mass and momentum on the flipper, even the compression of the flipper rubber by an impacting ball and the strength it imparts in rebounding. This is what Pro Pinball does right and TPA doesn't. From all these details comes the emergent behavior of all the subtle moves you can do with real flippers: drop catches, live catches, tap passes, post passes, cradle separations. TPA doesn't build those moves from first physical principles. It makes the moves possible through cruder adjustments of geometry and predefined railroading. Some folks are just looking for the canned moves and think TPA's physics are fine, but I can see deeper and see underneath what's going on and what isn't. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Pinball Arcade physics
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