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Farsight Studios
The Pinball Arcade / Farsight Studios
Pinball Arcade physics
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<blockquote data-quote="Zaphod77" data-source="post: 167035" data-attributes="member: 2101"><p>Fine flipper control is nice, but when a shot is literally impossible because one frame is too soon and the next frame is too late, it totally breaks immersion for me. And that is a VERY common problem on digital pinball games.</p><p></p><p>TPA is pretty good about this, for the most part. it has issues with shots near the tip of the flipper, and sometimes a shot will be harder then it should be, but they at least try to minimize it.</p><p></p><p>That said, when a pinball game doesn't have this problem, i tend to demolish it. and this applies to MANY TPA tables. SOme of them are just as easy to beat on real life though. Here's my list of tables that if you can't destroy them in TPA, something is wrong. None of them exist in TPA yet.</p><p></p><p>1) Bad Cats. easiest center ramp to loop ever, to get extra ball with. sweet spot is exact center of left flipper.</p><p>2) back to the FUture. left ramp is easily looped over and over. sweet spot is end of right flipper.</p><p>3) DE Batman (first version) center ramp is even easier then bad cats to loop. sweet spot center of right flipper.</p><p>4) Police Force (again with the EASY center ramp. an early flip)</p><p>5) Stargate (battle mode+insta catch flippers=much pwnage)</p><p></p><p></p><p>there are others, but i cant' think of them right now.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 167035, member: 2101"] Fine flipper control is nice, but when a shot is literally impossible because one frame is too soon and the next frame is too late, it totally breaks immersion for me. And that is a VERY common problem on digital pinball games. TPA is pretty good about this, for the most part. it has issues with shots near the tip of the flipper, and sometimes a shot will be harder then it should be, but they at least try to minimize it. That said, when a pinball game doesn't have this problem, i tend to demolish it. and this applies to MANY TPA tables. SOme of them are just as easy to beat on real life though. Here's my list of tables that if you can't destroy them in TPA, something is wrong. None of them exist in TPA yet. 1) Bad Cats. easiest center ramp to loop ever, to get extra ball with. sweet spot is exact center of left flipper. 2) back to the FUture. left ramp is easily looped over and over. sweet spot is end of right flipper. 3) DE Batman (first version) center ramp is even easier then bad cats to loop. sweet spot center of right flipper. 4) Police Force (again with the EASY center ramp. an early flip) 5) Stargate (battle mode+insta catch flippers=much pwnage) there are others, but i cant' think of them right now. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Pinball Arcade physics
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