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Table of the Week / Tournaments
Pinball Arcade Speedruns
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<blockquote data-quote="theevilisback" data-source="post: 233357" data-attributes="member: 5965"><p>[MENTION=5839]proco[/MENTION]</p><p></p><p>I'd also like to give my 2 cents for some of the rules since they seem very pointless or otherwise serve minimal purpose:</p><p></p><p>1) Don’t pause the run. This would make the time inaccurate.</p><p> This is incredibly pointless or vague. This should probably read "Do not pause the timer" since pausing in game would negatively impact a speed run as the timer isn't stopping. If I couldn't remember the amount of points needed for a run and I need to pause I'm just hurting my own time. </p><p></p><p>2) Start the timer when you have pressed the button and the screen changes to the first table.</p><p>Split when you have pressed the button and the screen changes from the point summary to the next table.</p><p>Stop the timer when you have pressed the button and the screen changes from the point summary to the main menu.</p><p></p><p>The first part of this seems redundant. You're asking people if they would want to restart a run to completely back out of a table and reload it, all the while the timer is already going? Why not make the start point pressing start (like every other table-specific goal is), then after that the timer's going while changing tables. It also has the word AND which can throw people off. </p><p>Second part (and 3rd part): Splitting should be once a table is completed, once the score shows up. That would also make the stop timer be once the final results are shown. It saves extra button presses to back out of a table for really no reason and for people that are playing on PS4, their hands aren't on their PC to split usually so asking them to mash a button and get ready to stop a timer vs waiting for the bonus/replay thing at the end of a table to run while their hand is on the split/stop would be easier and result in more accurate times. Typical speedrun timing has the end point where there is no further input required to reach a goal (in this case the game over screen but we can stretch that to the leaderboard screen).</p><p></p><p></p><p>3) You are not allowed to exit the table while playing. You can only retry after you have finished the game. </p><p></p><p>Are you playing this like real-world tables? They flip the power switch on real world tables to start over all the time. It's a built in game mechanic that should be used if you know a run on say table 9 of 10 is going to suck due to an early drained ball. Maybe you can salvage it with the remaining ones but that's up to you to decide. </p><p></p><p>4) Split time for Season challenges:</p><p></p><p>You have it set up as simply put "when you are back on the main menu." This would go back to my previous point of when to stop a run. I can have a free hand and have my attention ready to go for a split while I'm waiting for a game over screen to show up, but trying to navigate the many tables in the game and not overshoot while making sure I split properly seems harsh. Splits should be once the table is complete (aka leaderboard or game over score) so that it can be split WHILE the main menu is loading. Again, going back to many other games, splits are usually done when no further input is needed to achieve the end goal, game over, or credits screen. </p><p></p><p>Feel free to chime in, I'm using my experience in speedrunning to try and make this as simple as possible and also more enjoyable to do for those of us focusing on season goals vs individual tables <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="theevilisback, post: 233357, member: 5965"] [MENTION=5839]proco[/MENTION] I'd also like to give my 2 cents for some of the rules since they seem very pointless or otherwise serve minimal purpose: 1) Don’t pause the run. This would make the time inaccurate. This is incredibly pointless or vague. This should probably read "Do not pause the timer" since pausing in game would negatively impact a speed run as the timer isn't stopping. If I couldn't remember the amount of points needed for a run and I need to pause I'm just hurting my own time. 2) Start the timer when you have pressed the button and the screen changes to the first table. Split when you have pressed the button and the screen changes from the point summary to the next table. Stop the timer when you have pressed the button and the screen changes from the point summary to the main menu. The first part of this seems redundant. You're asking people if they would want to restart a run to completely back out of a table and reload it, all the while the timer is already going? Why not make the start point pressing start (like every other table-specific goal is), then after that the timer's going while changing tables. It also has the word AND which can throw people off. Second part (and 3rd part): Splitting should be once a table is completed, once the score shows up. That would also make the stop timer be once the final results are shown. It saves extra button presses to back out of a table for really no reason and for people that are playing on PS4, their hands aren't on their PC to split usually so asking them to mash a button and get ready to stop a timer vs waiting for the bonus/replay thing at the end of a table to run while their hand is on the split/stop would be easier and result in more accurate times. Typical speedrun timing has the end point where there is no further input required to reach a goal (in this case the game over screen but we can stretch that to the leaderboard screen). 3) You are not allowed to exit the table while playing. You can only retry after you have finished the game. Are you playing this like real-world tables? They flip the power switch on real world tables to start over all the time. It's a built in game mechanic that should be used if you know a run on say table 9 of 10 is going to suck due to an early drained ball. Maybe you can salvage it with the remaining ones but that's up to you to decide. 4) Split time for Season challenges: You have it set up as simply put "when you are back on the main menu." This would go back to my previous point of when to stop a run. I can have a free hand and have my attention ready to go for a split while I'm waiting for a game over screen to show up, but trying to navigate the many tables in the game and not overshoot while making sure I split properly seems harsh. Splits should be once the table is complete (aka leaderboard or game over score) so that it can be split WHILE the main menu is loading. Again, going back to many other games, splits are usually done when no further input is needed to achieve the end goal, game over, or credits screen. Feel free to chime in, I'm using my experience in speedrunning to try and make this as simple as possible and also more enjoyable to do for those of us focusing on season goals vs individual tables :) [/QUOTE]
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