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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Pinball Arcade too easy and unchallenging
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<blockquote data-quote="BonzoGonzo" data-source="post: 151280" data-attributes="member: 635"><p>indeed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>last monday i went to the local billiards club, which allways has three pinball machines set up in perfect working condition and there was a new table, one i never played outside of pinball arcade - black rose... so i'm familiar with the table right... find it kinda meh on tpa becouse its just too easy in the long run... so i put in some tokens and start playing and a couple of things stand out immediatly... ok the obvious one is the physics are tighter, ball is faster, the shots are more difficult to make without vacuum ramp powers and have smaller windows of opportunity to not screw up... but oh man the nudging... there is virtually none :-D i did save a couple of sdtm's, but the outlanes are just so unforgiving and fast to really react to with a nudge and the machine itself weights a ton ;-) so i play for an hour, manage to get a replay set at 89mil (did 110-somethin-mil on that run and btw the record was 1billion 110mil something <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />) and i go home and fire up black rose on tpa... and i say to myself that for starters i wont use nudging, becouse i wasnt able to do so irl just now... and the game actually played very similar to its real life counterpart (my scores included) even though tpa version has some ball returns/coming down the ramp/broadside clearly tweaked to not drain so much and stuff... so i tried again some other tables without nudging and hey... i liked it a lot better even if the scores were nowhere close to what i was getting before <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />... some tables like tz are still completely botched, but for the whole package i think a 'no-nudge-rule' is a better way to enjoy tpa... nudging is just a such damn powerfull 'tool' it completely brakes the tables becouse irl you just cant do that to a table and even if you physically can, the table wont let you abuse it so hard and you will tilt the game... hm, i seem to be really bored with plenty of spare time to write this one :-D</p><p></p><p>tl,dr: nudge in tpa is completley bonkers and overpowered, try playing without using it for some reallife-ish pinball excitement (internet leaderboards be damned) ;-)</p></blockquote><p></p>
[QUOTE="BonzoGonzo, post: 151280, member: 635"] indeed :-) last monday i went to the local billiards club, which allways has three pinball machines set up in perfect working condition and there was a new table, one i never played outside of pinball arcade - black rose... so i'm familiar with the table right... find it kinda meh on tpa becouse its just too easy in the long run... so i put in some tokens and start playing and a couple of things stand out immediatly... ok the obvious one is the physics are tighter, ball is faster, the shots are more difficult to make without vacuum ramp powers and have smaller windows of opportunity to not screw up... but oh man the nudging... there is virtually none :-D i did save a couple of sdtm's, but the outlanes are just so unforgiving and fast to really react to with a nudge and the machine itself weights a ton ;-) so i play for an hour, manage to get a replay set at 89mil (did 110-somethin-mil on that run and btw the record was 1billion 110mil something :-p) and i go home and fire up black rose on tpa... and i say to myself that for starters i wont use nudging, becouse i wasnt able to do so irl just now... and the game actually played very similar to its real life counterpart (my scores included) even though tpa version has some ball returns/coming down the ramp/broadside clearly tweaked to not drain so much and stuff... so i tried again some other tables without nudging and hey... i liked it a lot better even if the scores were nowhere close to what i was getting before :p... some tables like tz are still completely botched, but for the whole package i think a 'no-nudge-rule' is a better way to enjoy tpa... nudging is just a such damn powerfull 'tool' it completely brakes the tables becouse irl you just cant do that to a table and even if you physically can, the table wont let you abuse it so hard and you will tilt the game... hm, i seem to be really bored with plenty of spare time to write this one :-D tl,dr: nudge in tpa is completley bonkers and overpowered, try playing without using it for some reallife-ish pinball excitement (internet leaderboards be damned) ;-) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Pinball Arcade too easy and unchallenging
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