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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Pinball Arcade with SweetFX - lightness control, bloom, etc.
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<blockquote data-quote="_gl" data-source="post: 200241" data-attributes="member: 805"><p>Haven't tried but I have programmed glow effects.</p><p></p><p>The reason everything goes blurry with strong glow intensities is that you normally don't actually want to blur everything, only bright pixels above a certain threshold. That's why you see parts of the playfield glowing that shouldn't as they're not light sources, and everything goes blurry. </p><p></p><p>Ideally you actually want to do glow processing during lighting calculation, because there you typically have realistic light intensities per pixel (aka HDR), and you can then isolate those for physically realistic glows. It's more correct than just glowing everything afterwards when it's all 'clipped' in the final image - so you avoid eg. a plain white surface glowing just as much as a bright white light, even though the light is supposed to be much brighter.</p><p></p><p>So basically you do want to do it in the engine for the most realistic results. But the more subtle glow screenshots look pretty good anyway.</p></blockquote><p></p>
[QUOTE="_gl, post: 200241, member: 805"] Haven't tried but I have programmed glow effects. The reason everything goes blurry with strong glow intensities is that you normally don't actually want to blur everything, only bright pixels above a certain threshold. That's why you see parts of the playfield glowing that shouldn't as they're not light sources, and everything goes blurry. Ideally you actually want to do glow processing during lighting calculation, because there you typically have realistic light intensities per pixel (aka HDR), and you can then isolate those for physically realistic glows. It's more correct than just glowing everything afterwards when it's all 'clipped' in the final image - so you avoid eg. a plain white surface glowing just as much as a bright white light, even though the light is supposed to be much brighter. So basically you do want to do it in the engine for the most realistic results. But the more subtle glow screenshots look pretty good anyway. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Pinball Arcade with SweetFX - lightness control, bloom, etc.
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