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Zen Studios
Pinball FX (4)
Pinball FX (4) is EPIC Exclusive and Unreal Engine
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<blockquote data-quote="trash80" data-source="post: 296079" data-attributes="member: 7578"><p>I have no problem with the Epic Games Store, nor how Epic is securing exclusives. You know, Valve did the same thing when they were starting out and there was a similar hate for them in the beginning. I doubt that I will buy the remastered originals (even if they are practically free) as I don't think the Pro physics are going to make any of those tables any more engaging than they currently are (Plus the rulesets are not really written for Pro style physics). The main reason we wanted the WMS physics on the originals in FX3 was to have a standard set of physics across the collection, but with how they handled the various iterations of physics on just the WMS tables, it became obvious that Zen had no clue how to manage the playability of their library of tables without a "great reset." Sad thing is, I'm going to guess we will continue to see physics creep and iteration anomalies with each successive DLC pack on the new Pinball FX and in a couple of years we will be right back to where we are currently with the state of the game.</p><p></p><p>I bet many of the people currently saying they will never buy a table on the EGS will change their mind when the upcoming WMS tables are announced.</p><p></p><p>I'm interested to see the fallout from the new required hardware specs, and I think there is going to be a huge percentage of current pincab builds that will be rendered obsolete with the use of Unreal Engine.</p></blockquote><p></p>
[QUOTE="trash80, post: 296079, member: 7578"] I have no problem with the Epic Games Store, nor how Epic is securing exclusives. You know, Valve did the same thing when they were starting out and there was a similar hate for them in the beginning. I doubt that I will buy the remastered originals (even if they are practically free) as I don't think the Pro physics are going to make any of those tables any more engaging than they currently are (Plus the rulesets are not really written for Pro style physics). The main reason we wanted the WMS physics on the originals in FX3 was to have a standard set of physics across the collection, but with how they handled the various iterations of physics on just the WMS tables, it became obvious that Zen had no clue how to manage the playability of their library of tables without a "great reset." Sad thing is, I'm going to guess we will continue to see physics creep and iteration anomalies with each successive DLC pack on the new Pinball FX and in a couple of years we will be right back to where we are currently with the state of the game. I bet many of the people currently saying they will never buy a table on the EGS will change their mind when the upcoming WMS tables are announced. I'm interested to see the fallout from the new required hardware specs, and I think there is going to be a huge percentage of current pincab builds that will be rendered obsolete with the use of Unreal Engine. [/QUOTE]
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Zen Studios
Pinball FX (4)
Pinball FX (4) is EPIC Exclusive and Unreal Engine
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