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Zen Studios
Pinball FX (4)
Pinball FX (4) is EPIC Exclusive and Unreal Engine
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<blockquote data-quote="FunktionJCB" data-source="post: 296099" data-attributes="member: 7504"><p>I'm not going to derail the thread further with a Valve vs Epic path, since it's secondary to the issue at hand, but again, you clearly need to re-check whatever info you read.</p><p>Valve never paid any company to release games exclusively on Steam. Period.</p><p>Also, plenty of source engine games were never released on Steam. Asian games, arcade games, (...). You were never obligated to release your game on Steam, as long as you paid for a Source Engine license.</p><p></p><p>Yes, the licensing agreement had something like, quote «You can only sell your Source Engine game via Steam unless you get a full Source Engine license».</p><p>As it should be easy to understand, that means that you can release your game anywhere you'd like, as long as you get a full Source Engine license. Not really what you were saying.</p><p></p><p>Comparing what Epic has been doing with the EGS, the most bullish form of exclusivity I can think of, with this, is a joke.</p><p>I mean, you have a company here that:</p><p>-signs deals for games that have been up to pre-order on Steam for months, at the very last minute, literally days before they launch, just to make them unavailable on Steam (Metro: Exodus, Anno 1800, ...);</p><p>-signs deals with crowdfunded games when they are about to launch, in a sad attempt to force backers who were promised Steam or GOG keys, or even DRM-free downloads, into using their store (it happened to several games I backed: Phoenix Point, Shenmue 3, ...).</p><p>-and similar deals.</p><p></p><p>Say what you want about Valve, and Steam, but they never paid any money so that a game wouldn't launch on another store.</p></blockquote><p></p>
[QUOTE="FunktionJCB, post: 296099, member: 7504"] I'm not going to derail the thread further with a Valve vs Epic path, since it's secondary to the issue at hand, but again, you clearly need to re-check whatever info you read. Valve never paid any company to release games exclusively on Steam. Period. Also, plenty of source engine games were never released on Steam. Asian games, arcade games, (...). You were never obligated to release your game on Steam, as long as you paid for a Source Engine license. Yes, the licensing agreement had something like, quote «You can only sell your Source Engine game via Steam unless you get a full Source Engine license». As it should be easy to understand, that means that you can release your game anywhere you'd like, as long as you get a full Source Engine license. Not really what you were saying. Comparing what Epic has been doing with the EGS, the most bullish form of exclusivity I can think of, with this, is a joke. I mean, you have a company here that: -signs deals for games that have been up to pre-order on Steam for months, at the very last minute, literally days before they launch, just to make them unavailable on Steam (Metro: Exodus, Anno 1800, ...); -signs deals with crowdfunded games when they are about to launch, in a sad attempt to force backers who were promised Steam or GOG keys, or even DRM-free downloads, into using their store (it happened to several games I backed: Phoenix Point, Shenmue 3, ...). -and similar deals. Say what you want about Valve, and Steam, but they never paid any money so that a game wouldn't launch on another store. [/QUOTE]
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Zen Studios
Pinball FX (4)
Pinball FX (4) is EPIC Exclusive and Unreal Engine
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