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Zen Studios
Pinball FX (4)
Pinball FX (4) is EPIC Exclusive and Unreal Engine
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<blockquote data-quote="shutyertrap" data-source="post: 296105" data-attributes="member: 134"><p>I can't stress how much I think this is a factor in things. People desperately want Zen to put out the licensed DMD machines. I often see that followed up with "I'd be willing to pay $10, $20 for XXXX title" with all the original art, music, and voice. Well Zen is trying to find a way to work out the financials so that people <strong>don't</strong> have to pay a huge upcharge. If Zen is to secure the Stern license, they'd better not follow in FarSight's footsteps of not having a plan for then paying the IP license. Mel stated that Epic is allowing them to more easily get IP's they didn't have before, and considering some of the IPs that have been put into Fortnite (I'm not even a player and I've taken notice of a few) I think we can all see where that might go.</p><p></p><p>My main question to those that are frustrated as consumers (and I totally get that, believe me), what would you do if you were running Zen? I mean seriously, if you were trying to make sure your pinball game was viable for the future, that you were trying to grow your company (and Mel said they are doing just that by hiring a massive bunch of people for the pinball division), while also trying to meet the demands of what your consumers want within the game, what business decisions would you make? Not looking for pithy answers or those that are unrealistic. Put on your COO hat and explain decisions you would make about...</p><p></p><p>- growing the game with a graphics engine that can't keep up with technological hardware changes consumers are using</p><p>- purchasing licenses consumers want while keeping the cost of the game down</p><p>- keeping licensors you are already in business with happy so that they'll renew licenses for you to sell what you have already made while making new product too</p><p>- maintaining a library of titles to keep them fresh rather than looking old and dated</p><p>- attracting new consumers while maintaining your base</p><p>- adding features to the game that consumers want even though it will be labor instensive</p><p></p><p>Game studios cannot be stagnate. You grow or you die trying. Pretty sure Blizzard pissed off a few consumers on their way up the to the peak, and honestly it's the same trajectory I see Zen striving for.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 296105, member: 134"] I can't stress how much I think this is a factor in things. People desperately want Zen to put out the licensed DMD machines. I often see that followed up with "I'd be willing to pay $10, $20 for XXXX title" with all the original art, music, and voice. Well Zen is trying to find a way to work out the financials so that people [B]don't[/B] have to pay a huge upcharge. If Zen is to secure the Stern license, they'd better not follow in FarSight's footsteps of not having a plan for then paying the IP license. Mel stated that Epic is allowing them to more easily get IP's they didn't have before, and considering some of the IPs that have been put into Fortnite (I'm not even a player and I've taken notice of a few) I think we can all see where that might go. My main question to those that are frustrated as consumers (and I totally get that, believe me), what would you do if you were running Zen? I mean seriously, if you were trying to make sure your pinball game was viable for the future, that you were trying to grow your company (and Mel said they are doing just that by hiring a massive bunch of people for the pinball division), while also trying to meet the demands of what your consumers want within the game, what business decisions would you make? Not looking for pithy answers or those that are unrealistic. Put on your COO hat and explain decisions you would make about... - growing the game with a graphics engine that can't keep up with technological hardware changes consumers are using - purchasing licenses consumers want while keeping the cost of the game down - keeping licensors you are already in business with happy so that they'll renew licenses for you to sell what you have already made while making new product too - maintaining a library of titles to keep them fresh rather than looking old and dated - attracting new consumers while maintaining your base - adding features to the game that consumers want even though it will be labor instensive Game studios cannot be stagnate. You grow or you die trying. Pretty sure Blizzard pissed off a few consumers on their way up the to the peak, and honestly it's the same trajectory I see Zen striving for. [/QUOTE]
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Zen Studios
Pinball FX (4)
Pinball FX (4) is EPIC Exclusive and Unreal Engine
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