Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Zen Studios
Other Zen Pinball Games & General Discussion
Pinball FX2 VR for Oculus Rift
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Robert Misner" data-source="post: 246617" data-attributes="member: 4788"><p>really wish they would just add native support for Vive at this point..tho I'm sure its a Oculus funded issue they won't discuss.</p><p>With Revive I do have it working and I've gotten it working now with my XArcade/Hotrod modded Controller with analog nudging. FuturePinballs visual quality/performance ratio is much better surprisingly but PinballFX2's physics are still the best.(tuned for arcade fun i know not tuned for simulation)</p><p>To use Xarcade controller I had to use autohotkey to remap the keyboard keys it uses by default(which you can't change in game for some crazy reason) Only thing I don't have working is proper plunger since there seems to be no key equivalent.</p><p></p><p>Keys are</p><p>left shift=left flipper </p><p>right shift= right flipper</p><p>q=reset center</p><p>a=autolauncher plunger</p><p>using zebboards analog nudging with x360ce .</p><p></p><p>interesting thing you can see playing these Mars seems to be a widebody Epic Quest and Secrets of the Deep are superwidebody tables, but the physicality of the tables in VR can't be beat, the tables are much more fun to play this way.</p><p>Five more tables are desperately needed. Paranormal looks cool the banzai run arcade cabinet backglass playfield should be awesome in VR</p></blockquote><p></p>
[QUOTE="Robert Misner, post: 246617, member: 4788"] really wish they would just add native support for Vive at this point..tho I'm sure its a Oculus funded issue they won't discuss. With Revive I do have it working and I've gotten it working now with my XArcade/Hotrod modded Controller with analog nudging. FuturePinballs visual quality/performance ratio is much better surprisingly but PinballFX2's physics are still the best.(tuned for arcade fun i know not tuned for simulation) To use Xarcade controller I had to use autohotkey to remap the keyboard keys it uses by default(which you can't change in game for some crazy reason) Only thing I don't have working is proper plunger since there seems to be no key equivalent. Keys are left shift=left flipper right shift= right flipper q=reset center a=autolauncher plunger using zebboards analog nudging with x360ce . interesting thing you can see playing these Mars seems to be a widebody Epic Quest and Secrets of the Deep are superwidebody tables, but the physicality of the tables in VR can't be beat, the tables are much more fun to play this way. Five more tables are desperately needed. Paranormal looks cool the banzai run arcade cabinet backglass playfield should be awesome in VR [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Zen Studios
Other Zen Pinball Games & General Discussion
Pinball FX2 VR for Oculus Rift
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top