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Other Zen Pinball Games & General Discussion
Pinball FX3 released - first impressions
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<blockquote data-quote="psykil" data-source="post: 263419" data-attributes="member: 6406"><p>Back to the Future is really fun for a while. I like that you can stack all the multiballs together for some insane action. But that's about as deep as it goes. Essentially the different time periods are modes, each with three objecives and a little frenzy afterwards to power up the Delorian and jet off to the next set. The objectives themselves aren't really that interesting and boil down to "hit this X times" and then move on. The different periods are pretty much interchangeable with each being essentially a reskin with a different flavor on the targets and toys and different callouts. This is where not having access to the source material really hurts this table. I think the VA for Marty is actually really well done. Doc Brown is really not. Every time you hit an objective shot they call out a line from the movie. It gets old fast. This is a fun table but I don't think it has much staying power. I would've liked to see more differentiation between the different times, like even major changes in the playfield.</p><p></p><p>Jaws is excellent. The missions are fun and varied, and each has two sides to it - Quint mode and shark mode. Quint modes are started by shooting ramps and targets and shark modes start by completing inlane letters. You can start either separately or stack the complementary shark mode onto any running Quint mode and then decide who to play for. I've played about ten games and haven't seen half of them yet. Quint's VA is perfect. Raging Sea is brilliant. I can't shoot the shark saucer to save my life.</p><p></p><p>ET is another one of those loopy horseshoe crossramp tables in the vein of Marvel Champions and Rogue One. I can't believe Zoltran Vari didn't design it. I played it a couple times and really don't have any interest in returning. Elliot is worse than Doc Brown and the FX3 lady combined.</p><p></p><p>As for FX3 itself I like what they've done. I think the challenges, upgrades, and mastery points do what they're meant to do, which is give you things to aim for other than just points as well as new ways to play tables you might have gotten bored with. Deciding which bonuses to use on a particular table adds a bit of strategy. I haven't tried any of the multiplayer stuff so I can't comment on that. Practice mode is something I've always wanted. Purists will of course hate all of this.</p><p></p><p>Gameplay-wise, their flippers continue to feel really.... heavy? clunky? My fingers are always sore after I play Zen. Backhands seem more difficult but I might just be used to TPA. The already ridiculous nudging has been cranked up even further. You can "nudge" a caught ball from one raised flipper to the other. Bangbacks still abound.</p></blockquote><p></p>
[QUOTE="psykil, post: 263419, member: 6406"] Back to the Future is really fun for a while. I like that you can stack all the multiballs together for some insane action. But that's about as deep as it goes. Essentially the different time periods are modes, each with three objecives and a little frenzy afterwards to power up the Delorian and jet off to the next set. The objectives themselves aren't really that interesting and boil down to "hit this X times" and then move on. The different periods are pretty much interchangeable with each being essentially a reskin with a different flavor on the targets and toys and different callouts. This is where not having access to the source material really hurts this table. I think the VA for Marty is actually really well done. Doc Brown is really not. Every time you hit an objective shot they call out a line from the movie. It gets old fast. This is a fun table but I don't think it has much staying power. I would've liked to see more differentiation between the different times, like even major changes in the playfield. Jaws is excellent. The missions are fun and varied, and each has two sides to it - Quint mode and shark mode. Quint modes are started by shooting ramps and targets and shark modes start by completing inlane letters. You can start either separately or stack the complementary shark mode onto any running Quint mode and then decide who to play for. I've played about ten games and haven't seen half of them yet. Quint's VA is perfect. Raging Sea is brilliant. I can't shoot the shark saucer to save my life. ET is another one of those loopy horseshoe crossramp tables in the vein of Marvel Champions and Rogue One. I can't believe Zoltran Vari didn't design it. I played it a couple times and really don't have any interest in returning. Elliot is worse than Doc Brown and the FX3 lady combined. As for FX3 itself I like what they've done. I think the challenges, upgrades, and mastery points do what they're meant to do, which is give you things to aim for other than just points as well as new ways to play tables you might have gotten bored with. Deciding which bonuses to use on a particular table adds a bit of strategy. I haven't tried any of the multiplayer stuff so I can't comment on that. Practice mode is something I've always wanted. Purists will of course hate all of this. Gameplay-wise, their flippers continue to feel really.... heavy? clunky? My fingers are always sore after I play Zen. Backhands seem more difficult but I might just be used to TPA. The already ridiculous nudging has been cranked up even further. You can "nudge" a caught ball from one raised flipper to the other. Bangbacks still abound. [/QUOTE]
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Pinball FX3 released - first impressions
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