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<blockquote data-quote="tmek" data-source="post: 229421" data-attributes="member: 5864"><p>Hi mdscales, I like to think of Pinball Labs as a tool for creating (and playing) virtual pinball machines much the same way that Photoshop is a tool for creating and editing images. We'll probably include at least three fully completed example tables, plus a lot of tutorial videos on using Pinball Labs. Ease of installation has been a feature request mentioned many times so I'm doing my best to make things as easy as possible, both to use and install. A lot of that will come from the fact that Pinball Labs is being built on top of Unreal Engine 4 which provides a wealth of features and functionality for developing commercial grade video games and apps.</p><p></p><p>I'm planning to use popular and open file formats for defining the virtual pinball machines. Things like JSON, JavaScript, PNG, JPG, OGG, FBX, etc. Ideally this will make it very easy to share tables. I'm also hoping this will allow tools to be written that can at least do partial conversions of existing tables from other simulators/editors.</p><p></p><p><strong>Edit: I wanted to add if you guys would consider sharing or tweeting the Kickstarter or perhaps adding the line below to your forum sigs it would help out tremendously. The kickstarter had a great first four days but pledges have been dropping off these past two. Every little bit helps, Thanks for your support!</strong> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="tmek, post: 229421, member: 5864"] Hi mdscales, I like to think of Pinball Labs as a tool for creating (and playing) virtual pinball machines much the same way that Photoshop is a tool for creating and editing images. We'll probably include at least three fully completed example tables, plus a lot of tutorial videos on using Pinball Labs. Ease of installation has been a feature request mentioned many times so I'm doing my best to make things as easy as possible, both to use and install. A lot of that will come from the fact that Pinball Labs is being built on top of Unreal Engine 4 which provides a wealth of features and functionality for developing commercial grade video games and apps. I'm planning to use popular and open file formats for defining the virtual pinball machines. Things like JSON, JavaScript, PNG, JPG, OGG, FBX, etc. Ideally this will make it very easy to share tables. I'm also hoping this will allow tools to be written that can at least do partial conversions of existing tables from other simulators/editors. [B]Edit: I wanted to add if you guys would consider sharing or tweeting the Kickstarter or perhaps adding the line below to your forum sigs it would help out tremendously. The kickstarter had a great first four days but pledges have been dropping off these past two. Every little bit helps, Thanks for your support![/B] :) [/QUOTE]
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