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Pinball misconceptions that get on your nerves
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<blockquote data-quote="netizen" data-source="post: 137364"><p>It's more likely because the ambient noise wasn't miced and everything was added as foley during the ADR process step of Post production. It;s not lazy it's a matter of balancing resources. In order to get the environmental sounds from an arcade during shooting they would require a lot of miccing and then it would have to be synced to the vocal performers and the extraneous F/X that are being used in the scene, ti is a lot of work for something that is of little value when you add in the extra cost of copyrighted dialogue and sound calls on already licensed products.</p><p></p><p>Most video game f/x sounds that are added are usually simple fm synth stabs run through a filter after the fact, they are already digital noise, and relatively easy for a sound engineer to emulate by ear. tri-chimes are a classic sound that means pinball to a much larger range, demographically.</p><p></p><p>A 30 sec grab a single pinball machine, multiplied by n machines in the scene adds up to costs that are not considered by the producers. Hell, most producers barely even consider the licensing costs for the music they want to use in the scenes, let alone incidental things like sound f/x. That is where the standardized sound f/x libraries come in.</p></blockquote><p></p>
[QUOTE="netizen, post: 137364"] It's more likely because the ambient noise wasn't miced and everything was added as foley during the ADR process step of Post production. It;s not lazy it's a matter of balancing resources. In order to get the environmental sounds from an arcade during shooting they would require a lot of miccing and then it would have to be synced to the vocal performers and the extraneous F/X that are being used in the scene, ti is a lot of work for something that is of little value when you add in the extra cost of copyrighted dialogue and sound calls on already licensed products. Most video game f/x sounds that are added are usually simple fm synth stabs run through a filter after the fact, they are already digital noise, and relatively easy for a sound engineer to emulate by ear. tri-chimes are a classic sound that means pinball to a much larger range, demographically. A 30 sec grab a single pinball machine, multiplied by n machines in the scene adds up to costs that are not considered by the producers. Hell, most producers barely even consider the licensing costs for the music they want to use in the scenes, let alone incidental things like sound f/x. That is where the standardized sound f/x libraries come in. [/QUOTE]
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Pinball misconceptions that get on your nerves
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