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Pinball misconceptions that get on your nerves
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<blockquote data-quote="Zombie Aladdin" data-source="post: 144632" data-attributes="member: 4242"><p>TV Tropes actually has a list of sightings and exceptions of video game noises being 8-bit stuff: <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PacManFever" target="_blank">http://tvtropes.org/pmwiki/pmwiki.php/Main/PacManFever</a></p><p></p><p>The biggest reason behind outdated noises in gaming, for video/computer gaming and pinball alike, is simply because people who go into the entertainment business tend to be focused entirely in the movies, TV shows, literature, etc. that they work on. That is, for the most part, they have no other interests. At least, this is my impression having worked in Hollywood.</p><p></p><p>Video game sounds as bleeps and bloops are starting to die out though, as gamers move into making these TV shows and movies and make sure the rest of the production team knows these are not how video games sound. In addition, marketing for video games have become more aggressive and hammer home the fact that modern games are full of orchestral pieces, lots of voice acting (and often by celebrities or professional voice actors with resumes miles long), intricate storylines, and foley artists just as good as the ones in Hollywood.</p><p></p><p>Pinball is too niche for there to be someone influential in the system, at least influential enough to make sure the production team inserts in proper sounds. You have hardly anybody in the business into pinball, and pinball rarely ever comes up in the media. Of course, if you DO put in realistic sounds, then you run the risk of audiences being unable to identify the ambient noise as pinball.</p><p></p><p>That being said, the way pinball is <em>visually</em> depicted is catching up. When assembling sets, you will often see machines from the 80s and upwards because those are the easiest ones to obtain and are in frequent circulation between owners. (Incidentally, if you ever look up these cases, the machines are also always plugged in for anyone working on the project to play.)</p><p></p><p>Definitely, the most notable case of pinball in recent fiction I've seen is a <em>Gravity Falls</em> episode (a cartoon on the Disney Channel--I mentioned it in another topic). Soos, the guy playing the machine, is shown trapping a ball when he wants to explain somethig to the kids in the room. The machine also has high-quality audio voiceovers, habitrails, something labeled as "Quick Ball," and a manufacturer of "Ballway Games." That being said, every character refers to nudging as "tilting," and Soos considers it cheating, and for some reason, Ballway Games is headquartered in Redmond, Washington.</p><p></p><p>The <em>Mario Kart DS</em> course Waluigi Pinball also has some rather complex habitrails that make up the majority of the racetrack and has absolutely no pinball chimes at all. Instead, it uses the synthesized noises prevalent in early solid state machines, to where other sound effects get changed to these sounds just for this course.</p><p></p><p>And for the record, pinball misconceptions do not get on my nerves (maybe except "they're all the same"), as I know I used to have most of these misconceptions myself.</p><p></p><p></p><p></p><p>I'm surprised people you know figured pinball could get competitive. Most people I know believe getting a high score is all luck, nothing else, and that the only skill involved is predicting ball trajectories. (I did mention that, until last year, I thought nudging was cheating, and so do many other people I meet.)</p><p></p><p></p><p></p><p>That is definitely what I most commonly see. They have misconceptions, but they will accept that they're wrong because it's no big deal to not be knowledgeable about pinball.</p><p></p><p>And the fact that I had so many misconceptions before I started playing tells me that I probably have a mountain of misconceptions for everything I don't know much about.</p><p></p><p></p><p></p><p>To be fair, in a lot of machines from the 80s, multiball IS the end goal and is the last thing you do before everything starts over.</p><p></p><p>As for the latter, the most I typically see is people carving graffiti on the glass. I've only ever seen one physically abused machine on location, a <em>Simpsons Pinball Party</em> in Laguna Niguel that looks like someone took a baseball bat to its legs.</p><p></p><p></p><p></p><p>Heh, I'm guessing you've seen or heard some remarks from fighting game people about button-mashing, huh?</p><p></p><p></p><p></p><p>They ARE arcade games. That's what they originally were, and because of their physical nature, they still are.</p><p></p><p></p><p></p><p>Is that what happens to them? Anotherwise perfectly-working <em>Terminator 2</em> I played on was screwed up because of that, especially since I'd have to aim the cannon and work the flippers simultaneously.</p></blockquote><p></p>
[QUOTE="Zombie Aladdin, post: 144632, member: 4242"] TV Tropes actually has a list of sightings and exceptions of video game noises being 8-bit stuff: [url]http://tvtropes.org/pmwiki/pmwiki.php/Main/PacManFever[/url] The biggest reason behind outdated noises in gaming, for video/computer gaming and pinball alike, is simply because people who go into the entertainment business tend to be focused entirely in the movies, TV shows, literature, etc. that they work on. That is, for the most part, they have no other interests. At least, this is my impression having worked in Hollywood. Video game sounds as bleeps and bloops are starting to die out though, as gamers move into making these TV shows and movies and make sure the rest of the production team knows these are not how video games sound. In addition, marketing for video games have become more aggressive and hammer home the fact that modern games are full of orchestral pieces, lots of voice acting (and often by celebrities or professional voice actors with resumes miles long), intricate storylines, and foley artists just as good as the ones in Hollywood. Pinball is too niche for there to be someone influential in the system, at least influential enough to make sure the production team inserts in proper sounds. You have hardly anybody in the business into pinball, and pinball rarely ever comes up in the media. Of course, if you DO put in realistic sounds, then you run the risk of audiences being unable to identify the ambient noise as pinball. That being said, the way pinball is [i]visually[/i] depicted is catching up. When assembling sets, you will often see machines from the 80s and upwards because those are the easiest ones to obtain and are in frequent circulation between owners. (Incidentally, if you ever look up these cases, the machines are also always plugged in for anyone working on the project to play.) Definitely, the most notable case of pinball in recent fiction I've seen is a [i]Gravity Falls[/i] episode (a cartoon on the Disney Channel--I mentioned it in another topic). Soos, the guy playing the machine, is shown trapping a ball when he wants to explain somethig to the kids in the room. The machine also has high-quality audio voiceovers, habitrails, something labeled as "Quick Ball," and a manufacturer of "Ballway Games." That being said, every character refers to nudging as "tilting," and Soos considers it cheating, and for some reason, Ballway Games is headquartered in Redmond, Washington. The [i]Mario Kart DS[/i] course Waluigi Pinball also has some rather complex habitrails that make up the majority of the racetrack and has absolutely no pinball chimes at all. Instead, it uses the synthesized noises prevalent in early solid state machines, to where other sound effects get changed to these sounds just for this course. And for the record, pinball misconceptions do not get on my nerves (maybe except "they're all the same"), as I know I used to have most of these misconceptions myself. I'm surprised people you know figured pinball could get competitive. Most people I know believe getting a high score is all luck, nothing else, and that the only skill involved is predicting ball trajectories. (I did mention that, until last year, I thought nudging was cheating, and so do many other people I meet.) That is definitely what I most commonly see. They have misconceptions, but they will accept that they're wrong because it's no big deal to not be knowledgeable about pinball. And the fact that I had so many misconceptions before I started playing tells me that I probably have a mountain of misconceptions for everything I don't know much about. To be fair, in a lot of machines from the 80s, multiball IS the end goal and is the last thing you do before everything starts over. As for the latter, the most I typically see is people carving graffiti on the glass. I've only ever seen one physically abused machine on location, a [i]Simpsons Pinball Party[/i] in Laguna Niguel that looks like someone took a baseball bat to its legs. Heh, I'm guessing you've seen or heard some remarks from fighting game people about button-mashing, huh? They ARE arcade games. That's what they originally were, and because of their physical nature, they still are. Is that what happens to them? Anotherwise perfectly-working [i]Terminator 2[/i] I played on was screwed up because of that, especially since I'd have to aim the cannon and work the flippers simultaneously. [/QUOTE]
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