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The Arcade
Real Pinball
Pins and Needles, Los Angeles
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<blockquote data-quote="shutyertrap" data-source="post: 31576" data-attributes="member: 134"><p>I didn't question whether the angle was correct, I'm sure it was. I was just laughing at how when looking at it side by side, Future Spa to Funhouse, that FS looked practically flat. I mean, that ball was in no hurry whatsoever!! My friend doesn't bump tables at all, so I'd see the ball heading for the outlane and could do a 3 second count down before it got there! I was yelling, "bump it! bump it!" and he just watched like a dear in headlights.</p><p></p><p>It was my first time there, so I didn't wanna make a fuss to Molly about the tables that weren't level. The tables were certainly maintained better than most of the tables I've come across in local bowling alleys, but I think some had playfield issues that only a full shopping would fix. Like I said, ball would roll over a light insert and suddenly change direction or jump up a little cause things weren't perfectly smooth. But flipper strength was all good, and mechanically everything seemed good on what we played. Except for that damn magnet on Rollergames.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 31576, member: 134"] I didn't question whether the angle was correct, I'm sure it was. I was just laughing at how when looking at it side by side, Future Spa to Funhouse, that FS looked practically flat. I mean, that ball was in no hurry whatsoever!! My friend doesn't bump tables at all, so I'd see the ball heading for the outlane and could do a 3 second count down before it got there! I was yelling, "bump it! bump it!" and he just watched like a dear in headlights. It was my first time there, so I didn't wanna make a fuss to Molly about the tables that weren't level. The tables were certainly maintained better than most of the tables I've come across in local bowling alleys, but I think some had playfield issues that only a full shopping would fix. Like I said, ball would roll over a light insert and suddenly change direction or jump up a little cause things weren't perfectly smooth. But flipper strength was all good, and mechanically everything seemed good on what we played. Except for that damn magnet on Rollergames. [/QUOTE]
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