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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
Play The PS4 Version Today ! (In Select Locations)
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<blockquote data-quote="Mark W**a" data-source="post: 115006" data-attributes="member: 1196"><p><strong>Quick Hands On!</strong></p><p></p><p>The lighting in Cirqus Voiltaire, in my opinion, is fantastic. Is it over the top? Yes. Does the bloom wash out inserts? Yes, but hopefully that will be addressed. It's clearly an old build, but what I can say is that the overall look is very impressive. New animations on the pop bumpers look perfect, the code is much enhanced over 360 and PS3 in terms of bugs, and overall I came away very satisfied. The way light's pulsate and reflect off the ball is very impressive. Speaking of which ball reflections are on another level to 360 and PS3 versions. I didn't think that that was a big deal but seeing it in person it really does impress. </p><p></p><p>Textures are placeholders. Especially the DMD. It's very low resolution, not sure what happened there. The regular DMD looks fine and an improvement over last gen. The slowdown issues uhh, yeah it slows down when it zooms in, turn off the event/scrolling and it's fine but, surely this is a build issue? Then again, Knack runs like **** maybe it really is the two underclocked laptop CPU's ducktaped together holding things back? Guess we'll know in a few weeks.</p><p></p><p>Speaking of the console itself. Bigger than I imagined. I LOVE the look of the machine. Very Tron, as my buddy would say. The controller itself is a massive improvement over the PS3, but not quite as good as the Xbox 360. When you hold the controller with fingers on the main triggers, it feels perfect. Where the screwed up is the bumpers, or R1 R2 whatever you call them. I like how they are bigger than triggers on 360, but they aren't high up enough on the pad. So in other words, if you want to play pinball arcade with bumpers like I like to do, you have to change your hand placement on the controller to a less comfortable one. I pretended I was playing an FPS, and yeah touching them in general is unnatural unlike on a 360 pad. Overall though, a minor gripe and I think it's a great controller. </p><p></p><p>Knack runs like ****. Like, what the? The enviroments and Knack himself do not look impressive at all. Looks completely like a current gen title, complete with low resolution shadows that shimmer, and bland textures. What the? The enemies however, DO look next gen, they have a very pretty Pixar look to them. Overall, this title must have been rushed because there is no excuse for such a **** framerate in a game of this graphic fidelity.</p><p></p><p>However all this is forgiven because, Knack is FUN. I really, really enjoyed it. I will be buying it for my launch system. Just not something I'm going to be throwing in to impress people graphically. Maybe they were counting on a 2.0 GHZ CPU boost to sort out the framerate? It's VERY choppy, but then again, maybe it's cause I switched from 30 minutes with Pinball Arcade straight to Knack.</p><p></p><p>The other games on demo were laughably bad. I didn't even bother with them. No idea why the demo unit is so bare bones. Where was Killzone Shadows Fall? Where's Battlefield 4? Where's NBA 2K13? Does Sony want to sell this system or not? Lol. </p><p></p><p>Overall. The system just feels very solid. I love everything about it but I need to see Killzone in front of my face before I say next gen is truly here. Based off Knack and Pinball Arcade, which isn't fair but hey that's what they had on demo, I'd say next gen itself is a bit of a let down. Yeah it's a good boost off current gen, but not the kind of boost you'd expect after 8 years. I mean 8 years is the time between Dreamcast and Super Nintendo launches. You'd expect a quantum leap not this small boost. I don't know how to feel about that. Are we in some alternate reality where technology has stopped progressing, where society has stopped moving forward. Idk. Dammit just show me Killzone so I can be wowed.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 115006, member: 1196"] [b]Quick Hands On![/b] The lighting in Cirqus Voiltaire, in my opinion, is fantastic. Is it over the top? Yes. Does the bloom wash out inserts? Yes, but hopefully that will be addressed. It's clearly an old build, but what I can say is that the overall look is very impressive. New animations on the pop bumpers look perfect, the code is much enhanced over 360 and PS3 in terms of bugs, and overall I came away very satisfied. The way light's pulsate and reflect off the ball is very impressive. Speaking of which ball reflections are on another level to 360 and PS3 versions. I didn't think that that was a big deal but seeing it in person it really does impress. Textures are placeholders. Especially the DMD. It's very low resolution, not sure what happened there. The regular DMD looks fine and an improvement over last gen. The slowdown issues uhh, yeah it slows down when it zooms in, turn off the event/scrolling and it's fine but, surely this is a build issue? Then again, Knack runs like **** maybe it really is the two underclocked laptop CPU's ducktaped together holding things back? Guess we'll know in a few weeks. Speaking of the console itself. Bigger than I imagined. I LOVE the look of the machine. Very Tron, as my buddy would say. The controller itself is a massive improvement over the PS3, but not quite as good as the Xbox 360. When you hold the controller with fingers on the main triggers, it feels perfect. Where the screwed up is the bumpers, or R1 R2 whatever you call them. I like how they are bigger than triggers on 360, but they aren't high up enough on the pad. So in other words, if you want to play pinball arcade with bumpers like I like to do, you have to change your hand placement on the controller to a less comfortable one. I pretended I was playing an FPS, and yeah touching them in general is unnatural unlike on a 360 pad. Overall though, a minor gripe and I think it's a great controller. Knack runs like ****. Like, what the? The enviroments and Knack himself do not look impressive at all. Looks completely like a current gen title, complete with low resolution shadows that shimmer, and bland textures. What the? The enemies however, DO look next gen, they have a very pretty Pixar look to them. Overall, this title must have been rushed because there is no excuse for such a **** framerate in a game of this graphic fidelity. However all this is forgiven because, Knack is FUN. I really, really enjoyed it. I will be buying it for my launch system. Just not something I'm going to be throwing in to impress people graphically. Maybe they were counting on a 2.0 GHZ CPU boost to sort out the framerate? It's VERY choppy, but then again, maybe it's cause I switched from 30 minutes with Pinball Arcade straight to Knack. The other games on demo were laughably bad. I didn't even bother with them. No idea why the demo unit is so bare bones. Where was Killzone Shadows Fall? Where's Battlefield 4? Where's NBA 2K13? Does Sony want to sell this system or not? Lol. Overall. The system just feels very solid. I love everything about it but I need to see Killzone in front of my face before I say next gen is truly here. Based off Knack and Pinball Arcade, which isn't fair but hey that's what they had on demo, I'd say next gen itself is a bit of a let down. Yeah it's a good boost off current gen, but not the kind of boost you'd expect after 8 years. I mean 8 years is the time between Dreamcast and Super Nintendo launches. You'd expect a quantum leap not this small boost. I don't know how to feel about that. Are we in some alternate reality where technology has stopped progressing, where society has stopped moving forward. Idk. Dammit just show me Killzone so I can be wowed. [/QUOTE]
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