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The Arcade
Real Pinball
Played AC/DC today
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<blockquote data-quote="Matt" data-source="post: 28431" data-attributes="member: 1229"><p>Played 4 games at lunch today on a Pro model. Very fast playing table with awesome music. Unfortunately the amount of drains down the middle are just ridiculous and really killed this table for me. </p><p></p><p>Why would they design a table where upon exit from the pop bumpers the ball goes SDTM half of the time?! Same thing with the bell shot. Ditto for anything that doesn't make it all the way up a ramp.</p><p></p><p>There's also an issue with balls getting stuck to the right of the first rollover lane. There's some sort of a post that the ball can rest next to if you do a softer plunge. Impossible to nudge it back into play. You have to really put some muscle into it and suffer a tilt in order to free up the ball. </p><p></p><p>Also the multiball is a bit strange. No announcement or anything. I was playing away and then all of a sudden...multiball. No idea what I did to trigger it.</p><p></p><p>I'm kind of shocked that this thing costs $5700. I'd really like to play the limited edition with the lower playfield to see how it compares. I have feeling that it would really add to the gameplay, but at an additional $2000 I don't think I'll be finding one of these locally to play anytime soon.</p><p></p><p>Has anyone else played either version of this pin?</p></blockquote><p></p>
[QUOTE="Matt, post: 28431, member: 1229"] Played 4 games at lunch today on a Pro model. Very fast playing table with awesome music. Unfortunately the amount of drains down the middle are just ridiculous and really killed this table for me. Why would they design a table where upon exit from the pop bumpers the ball goes SDTM half of the time?! Same thing with the bell shot. Ditto for anything that doesn't make it all the way up a ramp. There's also an issue with balls getting stuck to the right of the first rollover lane. There's some sort of a post that the ball can rest next to if you do a softer plunge. Impossible to nudge it back into play. You have to really put some muscle into it and suffer a tilt in order to free up the ball. Also the multiball is a bit strange. No announcement or anything. I was playing away and then all of a sudden...multiball. No idea what I did to trigger it. I'm kind of shocked that this thing costs $5700. I'd really like to play the limited edition with the lower playfield to see how it compares. I have feeling that it would really add to the gameplay, but at an additional $2000 I don't think I'll be finding one of these locally to play anytime soon. Has anyone else played either version of this pin? [/QUOTE]
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Played AC/DC today
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