Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Playing without trapping?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="switch3flip" data-source="post: 127243" data-attributes="member: 2036"><p>Trapping can actually be helpful for flow sometimes. I don't think flow has to be about shooting everything that moves. It can be about sequences, and some shots are just easier from trap, and some shots are actually easier on the go. Like clock loop on ToM. I find it hard to hit from trap. But if the ball finds it way through there anyway, hitting that loop multiple times on the go is much easier. Then on the other hand some shots, like certain backhands for instance, are only possible from trap. Some are easier from a slow roll. Flow is about mixing those things up and choosing the right technique at the right time. But the thing is that the pin itself will stop the ball all the time, a lot of shots are into holes and whatnot. Then it might drop the ball to a flipper from a kickout. If you want to start trapping, this is a good start. Often you can just hold the flipper up or let it bounce to the other flipper then trap at that side. TZ, Funhouse, Ripleys, ToTAN just to name a few. Then you have some multiballs like whirlwind where trapping of one or two balls is an absolutely intended essential part of the strategy of the mode.</p></blockquote><p></p>
[QUOTE="switch3flip, post: 127243, member: 2036"] Trapping can actually be helpful for flow sometimes. I don't think flow has to be about shooting everything that moves. It can be about sequences, and some shots are just easier from trap, and some shots are actually easier on the go. Like clock loop on ToM. I find it hard to hit from trap. But if the ball finds it way through there anyway, hitting that loop multiple times on the go is much easier. Then on the other hand some shots, like certain backhands for instance, are only possible from trap. Some are easier from a slow roll. Flow is about mixing those things up and choosing the right technique at the right time. But the thing is that the pin itself will stop the ball all the time, a lot of shots are into holes and whatnot. Then it might drop the ball to a flipper from a kickout. If you want to start trapping, this is a good start. Often you can just hold the flipper up or let it bounce to the other flipper then trap at that side. TZ, Funhouse, Ripleys, ToTAN just to name a few. Then you have some multiballs like whirlwind where trapping of one or two balls is an absolutely intended essential part of the strategy of the mode. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Sale speculation thread
Latest: gameaddict4life
Today at 12:46 AM
Pinball FX (4)
Master List of Issues: Pinball FX
Latest: gameaddict4life
Today at 12:40 AM
Pinball FX (4)
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Playing without trapping?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top