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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Macintosh
Please fix these known bugs for MAC OSX users
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<blockquote data-quote="MagnumXL" data-source="post: 218855" data-attributes="member: 2512"><p>I say fix the lighting between the Mac/iOS versions and the Windows versions! </p><p></p><p>The tables all look like broad daylight on the Mac and iOS but look medium dark on the Windows (and PS and XBox) versions. Windows DX11 looks like DARK tables with enhanced lighting. I don't expect DX11 effects (well with Metal in El Capitain, it SHOULD offer them), but the darker regular look is fine. Playing with my monitor's GAMMA settings, I can get an IMPROVED look (makes darker colors darker and brighter ones bright, which with many tables gives a similar effect of a darker environment). It's not that the Mac versions don't have flasher or GI (general illumination) effects on a lot of the tables (well at least "lit" even if they don't go out like in Addams Family in Windows), but rather they simply have the background lighting so bright that everything gets "washed out" looking. "Post Processing" effects turned on here makes them EVEN MORE WASHED OUT LOOKING (not better, worse). In fact, I see no improvement on the Windows version with post processing turned on either in terms of lighting, but in Windows most of the tables look SO much better (darker, better lighting) even without DX11. </p><p> </p><p>Keys don't match either. The "lock camera view" key in Windows is the "V" key and "enter" starts the tables and the space bar activates the plunger. On the Mac, the space bar activates the plunger, but it ALSO changes the locked camera view resulting in the camera lock turning on/off every time you launch the ball with the space bar. The space bar also hesitates for a couple of seconds and pulls back much slower than on the Windows version. The ENTER key seems to do nothing on the Mac version (i.e. you need a start button key to activate martian bombs in Attack From Mars and so far I haven't found such a button on the Mac version). The nudge keys are also in different places, etc. It just seems like the controls should be consistent across the Mac and Windows versions. I know the Mac version is made from the iOS version, but the iOS version doesn't use KEYS at all so why not us the same keys as the Windows version? IT makes no sense. I don't see why the Mac version couldn't have darker lighting like the DX9 Windows version. In 90% of the tables, it's just the brightness/contrast/gamma that makes them look so different. The lighting is there; it's just drowned out by bright ambient lights. I find myself playing the Windows version for this reason alone, even.</p></blockquote><p></p>
[QUOTE="MagnumXL, post: 218855, member: 2512"] I say fix the lighting between the Mac/iOS versions and the Windows versions! The tables all look like broad daylight on the Mac and iOS but look medium dark on the Windows (and PS and XBox) versions. Windows DX11 looks like DARK tables with enhanced lighting. I don't expect DX11 effects (well with Metal in El Capitain, it SHOULD offer them), but the darker regular look is fine. Playing with my monitor's GAMMA settings, I can get an IMPROVED look (makes darker colors darker and brighter ones bright, which with many tables gives a similar effect of a darker environment). It's not that the Mac versions don't have flasher or GI (general illumination) effects on a lot of the tables (well at least "lit" even if they don't go out like in Addams Family in Windows), but rather they simply have the background lighting so bright that everything gets "washed out" looking. "Post Processing" effects turned on here makes them EVEN MORE WASHED OUT LOOKING (not better, worse). In fact, I see no improvement on the Windows version with post processing turned on either in terms of lighting, but in Windows most of the tables look SO much better (darker, better lighting) even without DX11. Keys don't match either. The "lock camera view" key in Windows is the "V" key and "enter" starts the tables and the space bar activates the plunger. On the Mac, the space bar activates the plunger, but it ALSO changes the locked camera view resulting in the camera lock turning on/off every time you launch the ball with the space bar. The space bar also hesitates for a couple of seconds and pulls back much slower than on the Windows version. The ENTER key seems to do nothing on the Mac version (i.e. you need a start button key to activate martian bombs in Attack From Mars and so far I haven't found such a button on the Mac version). The nudge keys are also in different places, etc. It just seems like the controls should be consistent across the Mac and Windows versions. I know the Mac version is made from the iOS version, but the iOS version doesn't use KEYS at all so why not us the same keys as the Windows version? IT makes no sense. I don't see why the Mac version couldn't have darker lighting like the DX9 Windows version. In 90% of the tables, it's just the brightness/contrast/gamma that makes them look so different. The lighting is there; it's just drowned out by bright ambient lights. I find myself playing the Windows version for this reason alone, even. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Macintosh
Please fix these known bugs for MAC OSX users
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