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The Pinball Arcade / Farsight Studios
Please improve "Call Attendant" logic-- it ruins games (suggestion included)
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<blockquote data-quote="phreaker47" data-source="post: 51405" data-attributes="member: 853"><p><strong>Please improve "Call Attendant" logic-- it ruins games (suggestion included)</strong></p><p></p><p>I just had another huge game ruined by this. It's happened on BOP, EATPM, and now Funhouse (450 Million+ game down the tubes). In all cases, it's the same:</p><p></p><p>One ball somehow, somewhere either gets stuck somewhere or disappears into the void. The game gets stuck in limbo, waiting for this ball. Waiting through the reset cycles does nothing. Nudging/tilting does nothing.</p><p></p><p>This is where the attendant SHOULD save you. But instead: "Ball not stuck. Returning to game in..."</p><p></p><p>And you are dead in the water. All you can do is quit.</p><p></p><p>I do have a suggestion for this. Regardless of whether the game "believes" a ball is stuck, "Call Attendant" should work if certain criteria is met:</p><p></p><p>- You are in the middle of the ball (points have already been scored), AND</p><p>- You have not pressed a flipper for at least, say 30 seconds, AND</p><p>- No points scored or targets hit during that time</p><p></p><p>You don't want the attendant to be something that is ever exploitable in any way, but with the simple criteria above, I don't see how that would be possible.</p><p>Does anyone see any holes in this? I can't. I'm very discouraged. I thought this didn't happen in Funhouse. Until today, I've seen "lost" balls end up back at the ball launcher, or calling the attendant actually worked. but not this time. I got jacked again.</p></blockquote><p></p>
[QUOTE="phreaker47, post: 51405, member: 853"] [b]Please improve "Call Attendant" logic-- it ruins games (suggestion included)[/b] I just had another huge game ruined by this. It's happened on BOP, EATPM, and now Funhouse (450 Million+ game down the tubes). In all cases, it's the same: One ball somehow, somewhere either gets stuck somewhere or disappears into the void. The game gets stuck in limbo, waiting for this ball. Waiting through the reset cycles does nothing. Nudging/tilting does nothing. This is where the attendant SHOULD save you. But instead: "Ball not stuck. Returning to game in..." And you are dead in the water. All you can do is quit. I do have a suggestion for this. Regardless of whether the game "believes" a ball is stuck, "Call Attendant" should work if certain criteria is met: - You are in the middle of the ball (points have already been scored), AND - You have not pressed a flipper for at least, say 30 seconds, AND - No points scored or targets hit during that time You don't want the attendant to be something that is ever exploitable in any way, but with the simple criteria above, I don't see how that would be possible. Does anyone see any holes in this? I can't. I'm very discouraged. I thought this didn't happen in Funhouse. Until today, I've seen "lost" balls end up back at the ball launcher, or calling the attendant actually worked. but not this time. I got jacked again. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Please improve "Call Attendant" logic-- it ruins games (suggestion included)
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